Statistical profileOffline
[ZA]Madhouse Staging
102.39.118.251:28035 checked 29d ago
Connect to this server
1. Main points
Players now
0/ 20
0% full
7-day average
0
peak –
Rank
#16,757
top 70%
Last wipe
31d ago
monthly schedule
Next wipe
6d 15h
Thu 5 Nov, 19:00 UTC FW
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 20 slots.
- It ranks #16,757 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 31d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on [ZA]Madhouse Staging
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 15h. The force wipe
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of [ZA]Madhouse Staging
3500 · seed 3486489
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3500 |
| Seed | 3486489 |
8. Server characteristics
Table 3: Characteristics of [ZA]Madhouse Staging
What the server publishes and what was recorded
| Address | 102.39.118.251:28035 |
|---|---|
| Region | – |
| Max players | 20 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 28 Sep 2026, 11:17 UTC |
| Hostname | – |
| First seen | 28 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Intoxicated ZA Vanilla 3 - 01 Oct | AF · groups of 8+ · monthly · 18 on average | 5 / 150 |
| ServerZ Rust Monthly ZA | AF · groups of 8+ · monthly · 1 on average | 0 / 50 |
| Voodoo ZA | AF · groups of 8+ · monthly · 1 on average | 0 / 100 |
| Intoxicated ZA Vanilla 1 - 29 Oct - Just wiped | AF · groups of 8+ · biweekly · 8 on average | 12 / 100 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 97 on average | 5 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 94 on average | 22 / 700 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for [ZA]Madhouse Staging: what is it?
An estimate from the force wipe gives the next wipe of [ZA]Madhouse Staging. Every Rust server wipes on Thursday 5 November at 19:00 UTC at the force wipe, which is its next wipe. The present world dates from 31 days 16 hours. Its tags carry a monthly wipe schedule.
Server details
How reliable is [ZA]Madhouse Staging, and is it online now?
The latest count records [ZA]Madhouse Staging as offline, last seen 29 days 8 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 28 September 2026.
In which location is [ZA]Madhouse Staging based?
Pointing to Africa is [ZA]Madhouse Staging's name, though no region tag is published. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 102.39.118.251:28035 it is addressed.
On which Rust version does [ZA]Madhouse Staging operate?
This release lists [ZA]Madhouse Staging on Rust network protocol 2634 and build 166257, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What population has been recorded on [ZA]Madhouse Staging?
At this release [ZA]Madhouse Staging is offline, having last been seen 29 days 8 hours ago.
What position does [ZA]Madhouse Staging hold in the server rankings?
For seven-day player hours, [ZA]Madhouse Staging is ranked #16,757, placing it in the top 70% of all ranked servers.
Tag details
On Rust Census, which lists and filters carry [ZA]Madhouse Staging?
These Rust Census lists include [ZA]Madhouse Staging: Modded Rust servers, counted. It appears under these filters on the server list: Region: Africa; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
The tags on [ZA]Madhouse Staging: what do they indicate?
These are the tags [ZA]Madhouse Staging publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp20 (Max players): Slots: 20; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): To connect, your game version must match protocol 2634; cs166257 (Build): The server runs game build 166257; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^m (Monthly): This server wipes monthly, on Facepunch's force wipe; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): Plugins are handled by Carbon on this server. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map has been recorded for [ZA]Madhouse Staging?
The procedural map on [ZA]Madhouse Staging is generated by the game, measures 3,500 and carries seed 3486489. Because one size and seed give one map, RustMaps can display it from this page.
On [ZA]Madhouse Staging, what rules and settings are in force?
The name of [ZA]Madhouse Staging carries no gather rate. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. Carbon plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
Join details
What steps are needed to join [ZA]Madhouse Staging?
Enter client.connect 102.39.118.251:28035 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. https://discord.com/invite/cDHcf229qe is the website listed for it.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp20,ptrak,$r?,v2634,^z,^y,^m,gmrust,cs166257,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp20 | Max players Slots: 20. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs166257 | Build The server runs game build 166257. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Wipe schedule
^m | Monthly This server wipes monthly, on Facepunch's force wipe. |
|---|
Mods and access
^z | Modded Plugins or settings alter the game on this modded server. |
|---|---|
^y | Carbon Plugins are handled by Carbon on this server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
