Statistical profileOffline
[ZA]MadHouse-Test| South-Africa
102.39.118.251:28025 checked 15d ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,199
top 70%
Last wipe
15d ago
biweekly schedule
Next wipe
6d 18h
Thu 5 Nov, 19:00 UTC FW
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- It ranks #15,199 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 15d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on [ZA]MadHouse-Test| South-Africa
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfrom its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence
Usual gap
27.3 days
between real wipes
Wipe-day peak
0
players, last three wipes
Crowd held
0%
else halves by day 1
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 6d 18h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 12d 22h | Wed 11 Nov, 22:27 UTC | Own schedule |
| 26d 22h | Wed 25 Nov, 22:27 UTC | Own schedule |
| 34d 18h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 40d 22h | Wed 9 Dec, 22:27 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 22:27 UTC15d ago | 0 | – | running | 0 |
| Thu 17 Sep, 15:58 UTC42d ago | 1 | halved by day 1 | 27.3 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of [ZA]MadHouse-Test| South-Africa
3000 · seed 144600381
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3000 |
| Seed | 144600381 |
8. Server characteristics
Table 4: Characteristics of [ZA]MadHouse-Test| South-Africa
What the server publishes and what was recorded
| Address | 102.39.118.251:28025 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | biweekly |
| Last wipe | 14 Oct 2026, 22:27 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
*Raid Times:Sunday - Friday 18:00 to 21:59 Saturday 18:00 to 23:59 *If it says PVP its PVP...You and The One you want to attack must be in PVP unless its Oil, cargo, Airdrop or a Event you don't want to get involved stay away or get away. *RolePlay is NO-PVP and Raid Free Area. You are Role play or PVP not both.(both bases will be deleted if you do it. RP is not allowed to Raid other players. *Sort a KOS out by yourself before reporting it to Admin. Reporting: Post a Screenshot of the Map and Combat log in discord under KOS Report.
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Intoxicated ZA Vanilla 1 - 29 Oct - Just wiped | AF · groups of 8+ · biweekly · 8 on average | 19 / 100 |
| Intoxicated ZA Vanilla 3 - 01 Oct | AF · groups of 8+ · monthly · 18 on average | 5 / 150 |
| ServerZ Rust Monthly ZA | AF · groups of 8+ · monthly · 1 on average | 0 / 50 |
| Voodoo ZA | AF · groups of 8+ · monthly · 1 on average | 0 / 100 |
| Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 41 on average | 48 / 100 |
| [JP]初心者PVPサーバー|RaidTime・ Events | EA · groups of 10+ · biweekly · 14 on average | 1 / 100 |
11. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for [ZA]MadHouse-Test| South-Africa: what is it?
As its schedule cannot be confirmed from the few wipes of [ZA]MadHouse-Test| South-Africa on record, the prediction follows its tag. Every Rust server wipes on Thursday 5 November at 19:00 UTC at the force wipe, which is its next wipe. This world was generated 15 days 1 hours ago. Its tags carry a wipe schedule of every two weeks.
How is wipe day run on [ZA]MadHouse-Test| South-Africa?
Recent wipes drew an average peak of 0 players. On the latest wipe, 0 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. If not, it dropped below half by day 1.
Server details
Is [ZA]MadHouse-Test| South-Africa up, and how well has it held up?
The latest count records [ZA]MadHouse-Test| South-Africa as offline, last seen 15 days 1 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 13 September 2026.
Which location does [ZA]MadHouse-Test| South-Africa run from?
Pointing to Africa is [ZA]MadHouse-Test| South-Africa's name, though no region tag is published. Rust Census does not look up where the machine stands; it shows where a server says it is. At 102.39.118.251:28025 it is addressed.
Which Rust version is [ZA]MadHouse-Test| South-Africa running?
The version in use on [ZA]MadHouse-Test| South-Africa is Rust network protocol 2634 and build 167781 on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
How many players does [ZA]MadHouse-Test| South-Africa carry?
At this release [ZA]MadHouse-Test| South-Africa is offline, having last been seen 15 days 1 hours ago.
How does [ZA]MadHouse-Test| South-Africa compare with other servers in the rankings?
For seven-day player hours, [ZA]MadHouse-Test| South-Africa is ranked #15,199, placing it in the top 70% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry [ZA]MadHouse-Test| South-Africa?
These Rust Census lists include [ZA]MadHouse-Test| South-Africa: Modded Rust servers, counted. It appears under these filters on the server list: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
The tags on [ZA]MadHouse-Test| South-Africa: what do they indicate?
These are the tags [ZA]MadHouse-Test| South-Africa publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^b (Biweekly): The wipe interval is two weeks; ^v (Vanilla): This is the unmodified game: rates, kits and rules as Facepunch ships them; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map is in use on [ZA]MadHouse-Test| South-Africa?
The procedural map on [ZA]MadHouse-Test| South-Africa is generated by the game, measures 3,000 and carries seed 144600381. Size and seed together fix the map, so you can view it on RustMaps from this page.
What settings and rules have been listed for [ZA]MadHouse-Test| South-Africa?
No gather rate is recorded for [ZA]MadHouse-Test| South-Africa in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Carbon. Its own label is vanilla: this is the unmodified game: rates, kits and rules as Facepunch ships them. The server runs VAC, Valve's anti-cheat.
How to join
What steps are needed to join [ZA]MadHouse-Test| South-Africa?
You can open the console in Rust with F1 and enter client.connect 102.39.118.251:28025; or press Launch Rust and join on this page, and you are connected through Steam. This release lists its website as https://discord.com/invite/cDHcf229qe.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players 50 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs167781 | Build Game build: 167781. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Wipe schedule
^b | Biweekly The wipe interval is two weeks. |
|---|
Difficulty
^v | Vanilla This is the unmodified game: rates, kits and rules as Facepunch ships them. |
|---|
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
