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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 62,389 players on 11,722 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

[ZA]MadHouse-Test| South-Africa

102.39.118.251:28025 checked 15d ago

biweekly wipes vanillamoddedcarbon
Release date
Next release
In five minutes (22:40 UTC)
Source
Live server queries
Server address
102.39.118.251:28025
First recorded
13 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak –

Rank

#15,199

top 70%

Last wipe

15d ago

biweekly schedule

Next wipe

6d 18h

Thu 5 Nov, 19:00 UTC FW

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
  • It ranks #15,199 of all ranked servers, the top 70%, on player hours over the last seven days.
  • Its current map went up 15d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on [ZA]MadHouse-Test| South-Africa

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct17 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfrom its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence

Usual gap

27.3 days

between real wipes

Wipe-day peak

0

players, last three wipes

Crowd held

0%

else halves by day 1

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
6d 18hThu 5 Nov, 19:00 UTCForce wipe FW
12d 22hWed 11 Nov, 22:27 UTCOwn schedule
26d 22hWed 25 Nov, 22:27 UTCOwn schedule
34d 18hThu 3 Dec, 19:00 UTCForce wipe FW
40d 22hWed 9 Dec, 22:27 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Wed 14 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 22:27 UTC15d ago 0 – running 0
Thu 17 Sep, 15:58 UTC42d ago 1 halved by day 1 27.3 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of [ZA]MadHouse-Test| South-Africa

3000 · seed 144600381

Map of [ZA]MadHouse-Test| South-Africa

Table 3: The world

As the server publishes it

MapProcedural Map
Size3000
Seed144600381
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of [ZA]MadHouse-Test| South-Africa

What the server publishes and what was recorded

Address102.39.118.251:28025
Region–
Max players50
Group limit8, the default
Wipe schedulebiweekly
Last wipe14 Oct 2026, 22:27 UTC
Hostname–
First seen13 Sep 2026

9. About this server

In its own words: the description the server publishes, unedited.

*Raid Times:Sunday - Friday 18:00 to 21:59 Saturday 18:00 to 23:59 *If it says PVP its PVP...You and The One you want to attack must be in PVP unless its Oil, cargo, Airdrop or a Event you don't want to get involved stay away or get away. *RolePlay is NO-PVP and Raid Free Area. You are Role play or PVP not both.(both bases will be deleted if you do it. RP is not allowed to Raid other players. *Sort a KOS out by yourself before reporting it to Admin. Reporting: Post a Screenshot of the Map and Combat log in discord under KOS Report.

10. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Intoxicated ZA Vanilla 1 - 29 Oct - Just wipedAF · groups of 8+ · biweekly · 8 on average19 / 100
Intoxicated ZA Vanilla 3 - 01 OctAF · groups of 8+ · monthly · 18 on average5 / 150
ServerZ Rust Monthly ZAAF · groups of 8+ · monthly · 1 on average0 / 50
Voodoo ZAAF · groups of 8+ · monthly · 1 on average0 / 100
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 41 on average48 / 100
[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 14 on average1 / 100

11. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for [ZA]MadHouse-Test| South-Africa: what is it?

As its schedule cannot be confirmed from the few wipes of [ZA]MadHouse-Test| South-Africa on record, the prediction follows its tag. Every Rust server wipes on Thursday 5 November at 19:00 UTC at the force wipe, which is its next wipe. This world was generated 15 days 1 hours ago. Its tags carry a wipe schedule of every two weeks.

How is wipe day run on [ZA]MadHouse-Test| South-Africa?

Recent wipes drew an average peak of 0 players. On the latest wipe, 0 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. If not, it dropped below half by day 1.

Server details

Is [ZA]MadHouse-Test| South-Africa up, and how well has it held up?

The latest count records [ZA]MadHouse-Test| South-Africa as offline, last seen 15 days 1 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 13 September 2026.

Which location does [ZA]MadHouse-Test| South-Africa run from?

Pointing to Africa is [ZA]MadHouse-Test| South-Africa's name, though no region tag is published. Rust Census does not look up where the machine stands; it shows where a server says it is. At 102.39.118.251:28025 it is addressed.

Which Rust version is [ZA]MadHouse-Test| South-Africa running?

The version in use on [ZA]MadHouse-Test| South-Africa is Rust network protocol 2634 and build 167781 on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

How many players does [ZA]MadHouse-Test| South-Africa carry?

At this release [ZA]MadHouse-Test| South-Africa is offline, having last been seen 15 days 1 hours ago.

How does [ZA]MadHouse-Test| South-Africa compare with other servers in the rankings?

For seven-day player hours, [ZA]MadHouse-Test| South-Africa is ranked #15,199, placing it in the top 70% of all ranked servers.

Lists and tags

On Rust Census, which lists and filters carry [ZA]MadHouse-Test| South-Africa?

These Rust Census lists include [ZA]MadHouse-Test| South-Africa: Modded Rust servers, counted. It appears under these filters on the server list: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

The tags on [ZA]MadHouse-Test| South-Africa: what do they indicate?

These are the tags [ZA]MadHouse-Test| South-Africa publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^b (Biweekly): The wipe interval is two weeks; ^v (Vanilla): This is the unmodified game: rates, kits and rules as Facepunch ships them; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

Which map is in use on [ZA]MadHouse-Test| South-Africa?

The procedural map on [ZA]MadHouse-Test| South-Africa is generated by the game, measures 3,000 and carries seed 144600381. Size and seed together fix the map, so you can view it on RustMaps from this page.

What settings and rules have been listed for [ZA]MadHouse-Test| South-Africa?

No gather rate is recorded for [ZA]MadHouse-Test| South-Africa in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Carbon. Its own label is vanilla: this is the unmodified game: rates, kits and rules as Facepunch ships them. The server runs VAC, Valve's anti-cheat.

How to join

What steps are needed to join [ZA]MadHouse-Test| South-Africa?

You can open the console in Rust with F1 and enter client.connect 102.39.118.251:28025; or press Launch Rust and join on this page, and you are connected through Steam. This release lists its website as https://discord.com/invite/cDHcf229qe.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp50Max players 50 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs167781Build Game build: 167781.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Wipe schedule

^bBiweekly The wipe interval is two weeks.

Difficulty

^vVanilla This is the unmodified game: rates, kits and rules as Facepunch ships them.

Mods and access

^zModded Modded: the game is changed by plugins or settings.
^yCarbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.