Statistical profileOffline
Our Private Co-Op
99.248.68.75:28015 checked 5d ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#14,836
top 67%
Last wipe
21d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #14,836 of all ranked servers, the top 67%, on player hours over the last seven days.
- Its current map went up 21d ago.
2. Players
Figure 1: Players on Our Private Co-Op
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
3
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 3, 17 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 02:49 UTC21d ago | 3 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Our Private Co-Op
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Our Private Co-Op
What the server publishes and what was recorded
| Address | 99.248.68.75:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 7 Oct 2026, 02:49 UTC |
| Hostname | – |
| First seen | 7 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 565 on average | 221 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 136 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 27 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 289 on average | 17 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 25 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 251 on average | 27 / 225 |
10. Quick answers
From the figures on this page.
Wipe details
When does Our Private Co-Op wipe, and how often?
The rhythm of Our Private Co-Op's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 21 days 22 hours ago.
How is wipe day run on Our Private Co-Op?
An average of 3 players attended at peak across recent wipes. On the latest wipe, 17 hours passed before the crowd peaked.
About the server
How reliable is Our Private Co-Op, and is it online now?
Last seen 5 days 7 hours ago, Our Private Co-Op is offline in this release. 42 of 168 hours on across the last 7 full days gives an uptime of 25%. It was first seen by Rust Census on 7 October 2026.
What location has been recorded for Our Private Co-Op?
A region is not published by Our Private Co-Op. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 99.248.68.75:28015 is its address.
Which Rust version is Our Private Co-Op running?
Rust network protocol 2634 and build 166652 on Windows is the version Our Private Co-Op runs. To join, your game has to be on the same protocol; Steam handles the update.
Population
What population has been recorded on Our Private Co-Op?
At this release Our Private Co-Op is offline, having last been seen 5 days 7 hours ago. Averaged over seven days: 0 players, with a peak of 1.
In the rankings of Rust servers, where is Our Private Co-Op placed?
For seven-day player hours, Our Private Co-Op is ranked #14,836, placing it in the top 67% of all ranked servers.
Tags, lists
Where does Our Private Co-Op appear among the Rust Census lists and filters?
These Rust Census lists include Our Private Co-Op: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on Our Private Co-Op: what do they indicate?
Read by the game's server browser, Our Private Co-Op publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): To connect, your game version must match protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map is in use on Our Private Co-Op?
The game generates the procedural map on Our Private Co-Op.
How is Our Private Co-Op configured, and what rules does it keep?
No gather rate is given in the name of Our Private Co-Op. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. VAC, Valve's anti-cheat, is enabled.
Connecting
What steps are needed to join Our Private Co-Op?
You can open the console in Rust with F1 and enter client.connect 99.248.68.75:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players Slots: 10. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs166652 | Build Game build: 166652. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.