Statistical profileOffline
Rust #1
99.199.176.14:28015 checked 21d ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,907
top 72%
Last wipe
28d ago
no schedule published
Next wipe
6d 16h
Thu 5 Nov, 19:00 UTC FW
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #15,907 of all ranked servers, the top 72%, on player hours over the last seven days.
- Its current map went up 28d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on Rust #1
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence
Wipe-day peak
1
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 6d 16h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 34d 16h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:17 UTC FW28d ago | 1 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Rust #1
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 4: Characteristics of Rust #1
What the server publishes and what was recorded
| Address | 99.199.176.14:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 18:17 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 486 on average | 46 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 321 on average | 78 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 283 on average | 256 / 300 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 279 on average | 11 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 313 / 375 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 256 on average | 267 / 300 |
10. Quick answers
From the figures on this page.
Wipe details
When does Rust #1 wipe, and how often?
Once a month, and only with the force wipe, does Rust #1 wipe. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 28 days 8 hours have passed since this world was made.
What should you expect on wipe day at Rust #1?
An average of 1 players attended at peak across recent wipes. 6 hours after the latest wipe, the crowd peaked.
About the server
Is Rust #1 up, and how well has it held up?
The latest count records Rust #1 as offline, last seen 21 days 21 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. First recorded by Rust Census on 13 September 2026.
In which location is Rust #1 based?
No region is given by Rust #1. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 99.199.176.14:28015 it is addressed.
What version of Rust has been recorded on Rust #1?
This release lists Rust #1 on Rust network protocol 2634 and build 167058, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What population has been recorded on Rust #1?
Rust #1 is offline at present; its last recording was 21 days 21 hours ago.
In the rankings of Rust servers, where is Rust #1 placed?
For seven-day player hours, Rust #1 is ranked #15,907, placing it in the top 72% of all ranked servers.
Tag details
On Rust Census, which lists and filters carry Rust #1?
Included in these Rust Census lists is Rust #1: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Rust #1 carry?
These are the tags Rust #1 publishes for the game's server browser to read: gmvanilla (Game mode): Survival play in the vanilla format; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167058 (Build): Build 167058 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map is in use on Rust #1?
A procedural map runs on Rust #1, generated by the game.
On Rust #1, what rules and settings are in force?
No gather rate is recorded for Rust #1 in its name. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. The server runs VAC, Valve's anti-cheat.
How to join
What is the way to join Rust #1?
You can open the console in Rust with F1 and enter client.connect 99.199.176.14:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2634,gmvanilla,cs167058,ts8
Game
gmvanilla | Game mode Survival play in the vanilla format. |
|---|---|
mp10 | Max players The server holds 10 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs167058 | Build Build 167058 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.