Statistical profileOnline
RUSTARDED Zombie Hell Hordes • US
98.247.137.177:30015 checked 10m ago
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1. Main points
Players now
0/ 42
0% full
7-day average
0
peak 2
Rank
#5,970
top 27%
Last wipe
11d ago
biweekly schedule
Next wipe
2d 18h
Sun 1 Nov, 22:29 UTC
Main points
- There were 0 players on it, 0% of its 42 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #5,970 of all ranked servers, the top 27%, on player hours over the last seven days.
- Its current map went up 11d ago; the next wipe is expected Sunday 1 November, 22:29 UTC, its biweekly schedule tag.
2. Players
Figure 1: Players on RUSTARDED Zombie Hell Hordes • US
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfrom its schedule tag
Next wipe Sunday 1 November, 22:29 UTC, in 2d 18h. Its biweekly schedule tag · low confidence
Usual gap
8.2 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Crowd held
33%
else halves by day 3
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 2d 18h | Sun 1 Nov, 22:29 UTC | Own schedule |
| 6d 15h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 16d 18h | Sun 15 Nov, 22:29 UTC | Own schedule |
| 30d 18h | Sun 29 Nov, 22:29 UTC | Own schedule |
| 34d 15h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 44d 18h | Sun 13 Dec, 22:29 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 22:29 UTC11d ago | 2 | – | running | 0 |
| Fri 16 Oct, 12:03 UTC13d ago | 2 | held half | 2.4 days | 0 |
| Thu 15 Oct, 23:20 UTC14d ago | 2 | – | 0.5 days | 0 |
| Thu 1 Oct, 18:21 UTC FW28d ago | 1 | halved by day 4 | 14.2 days | 0 |
| Thu 17 Sep, 18:23 UTC42d ago | 1 | halved by day 2 | 14 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of RUSTARDED Zombie Hell Hordes • US
What the server publishes and what was recorded
| Address | 98.247.137.177:30015 |
|---|---|
| Region | – |
| Max players | 42 |
| Group limit | 8, the default |
| Wipe schedule | biweekly |
| Last wipe | 18 Oct 2026, 22:29 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
RUSTARDED ZHH US • zombie hell hordes • 35+ types to fend off • ziptower network • hostile convoy, train and bomber • optimised map • 2 week wipes • high FPS • probable death guaranteed! Check out our Euro server RUSTARDED Zombie Hell Hordes EU Click EXTERNAL WEBSITE for our discord and CONNECT TO SERVER if you seek death.
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 41 on average | 46 / 100 |
| Rustopia.gg - US Medium | NA · groups of 12+ · biweekly · 93 on average | 437 / 500 |
| Rusty Moose |US Biweekly| | NA · groups of 12+ · biweekly · 77 on average | 732 / 775 |
| Rustoria.co - US Medium Premium | NA · groups of 12+ · biweekly · 42 on average | 240 / 275 |
| Gringers Solo Only | Noob Friendly Oct 22 | NA · groups of 8+ · biweekly · 42 on average | 35 / 100 |
| Reddit.com/r/PlayRust - US Biweekly | NA · groups of 12+ · biweekly · 22 on average | 19 / 200 |
11. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for RUSTARDED Zombie Hell Hordes • US: what is it?
Too few wipes of RUSTARDED Zombie Hell Hordes • US are recorded to confirm its schedule, so its tag is followed by the prediction. On Sunday 1 November at 22:29 UTC the next wipe is expected. The present world dates from 11 days 5 hours. Its tags carry a wipe schedule of every two weeks.
On RUSTARDED Zombie Hell Hordes • US, what happens on wipe day?
An average of 2 players attended at peak across recent wipes. On the latest wipe, 0 hours passed before the crowd peaked. Half that peak was held until the next wipe in 33% of its recent wipes. If not, it dropped below half by day 3.
Server record
How reliable is RUSTARDED Zombie Hell Hordes • US, and is it online now?
At the latest check, RUSTARDED Zombie Hell Hordes • US was online. By its own reported uptime, it restarted about 7 hours ago. A total of 154 of 168 hours were up over 7 full days, which is 92% of the time. It was first seen by Rust Census on 13 September 2026.
How well does RUSTARDED Zombie Hell Hordes • US perform?
Over the last 48 hours, server fps averaged 133; the lowest reading was 102. Buildings, deployables and everything else in the world took the entity count to 77,863. Memory use reached 4,568 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
In which location is RUSTARDED Zombie Hell Hordes • US based?
Its name points to North America, though RUSTARDED Zombie Hell Hordes • US publishes no region tag. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 98.247.137.177:30015 is its address.
What version of Rust has been recorded on RUSTARDED Zombie Hell Hordes • US?
The version in use on RUSTARDED Zombie Hell Hordes • US is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What population has been recorded on RUSTARDED Zombie Hell Hordes • US?
RUSTARDED Zombie Hell Hordes • US stands at 0 players from 42 slots in this release. This release records a seven-day average of 0 players and a peak of 2. Over the past 48 hours the highest average fell at 12:00 UTC: 1 players.
In the rankings of Rust servers, where is RUSTARDED Zombie Hell Hordes • US placed?
The rank for RUSTARDED Zombie Hell Hordes • US is #5,970 on seven-day player hours, in the top 27% of ranked servers.
Tags, lists
On Rust Census, which lists and filters carry RUSTARDED Zombie Hell Hordes • US?
These Rust Census lists include RUSTARDED Zombie Hell Hordes • US: Modded Rust servers, counted, Rust servers with zombie in the name and North America: servers listed. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
The tags on RUSTARDED Zombie Hell Hordes • US: what do they indicate?
These are the tags RUSTARDED Zombie Hell Hordes • US publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp42 (Max players): Slots: 42; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^b (Biweekly): This server wipes on a two-week cycle; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
What map is listed for RUSTARDED Zombie Hell Hordes • US?
Size 6,000 and seed 1337: that is the procedural map on RUSTARDED Zombie Hell Hordes • US, generated by the game. Because one size and seed give one map, RustMaps can display it from this page. Recorded under map name: Bigly World.
How is RUSTARDED Zombie Hell Hordes • US configured, and what rules does it keep?
No gather rate is recorded for RUSTARDED Zombie Hell Hordes • US in its name. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.
Connecting
What steps are needed to join RUSTARDED Zombie Hell Hordes • US?
Enter client.connect 98.247.137.177:30015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. https://discord.com/invite/dxQB3h2TvB is the website listed for it.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp42,ptrak,$r?,v2635,^b,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp42 | Max players Slots: 42. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Wipe schedule
^b | Biweekly This server wipes on a two-week cycle. |
|---|
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
