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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 89,289 players on 11,829 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Hello Darkness Builder map

97.171.185.161:28017 checked 1d ago

moddedoxidepve
Release date
Next release
In five minutes (15:30 UTC)
Source
Live server queries
Server address
97.171.185.161:28017
First recorded
27 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ ?

7-day average

1

peak 1

Rank

#8,647

top 39%

Last wipe

2d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it.
  • Over the last seven days it averaged 1 players, with a peak of 1.
  • It ranks #8,647 of all ranked servers, the top 39%, on player hours over the last seven days.
  • Its current map went up 2d ago.

2. Players

Figure 1: Players on Hello Darkness Builder map

Players now and over time, UTC

AveragePeak
00.250.50.75103:0005:0008:0010:0013:0015:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

025507510003:0005:0008:0010:0013:0015:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
12.5k5k7.5k10k27 Oct28 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Hello Darkness Builder map

3000 · seed 408953264

Map of Hello Darkness Builder map

Table 2: The world

As the server publishes it

MapProcedural Map
Size3000
Seed408953264
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Hello Darkness Builder map

What the server publishes and what was recorded

Address97.171.185.161:28017
Region–
Max players–
Group limit8, the default
Wipe schedule–
Last wipe26 Oct 2026, 07:39 UTC
Hostname–
First seen27 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
|PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]groups of 10+ · monthly · 14 on average23 / 200
CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 4 on average6 / 50
CZ/SK PVE!! No raid_No kill :-) RUSTUJgroups of 8+ · 3 on average9 / 30
BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 3 on average4 / 200
BroinRust [PVE MOD EU/EA]EU · groups of 10+ · biweekly · 3 on average2 / 200
CZ/SK RELAX PVEgroups of 8+ · monthly · 3 on average2 / 30

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on Hello Darkness Builder map?

The rhythm of Hello Darkness Builder map's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 2 days 10 hours.

Server record

Is Hello Darkness Builder map up, and how well has it held up?

The latest count records Hello Darkness Builder map as offline, last seen 26 hours ago. The uptime it reports puts the last restart at about 11 hours ago. First recorded by Rust Census on 27 October 2026.

Does Hello Darkness Builder map hold a steady frame rate and connection?

Over the last 48 hours, server fps averaged 70; the lowest reading was 56. The world carried up to 51,797 entities, including buildings, deployables and all else. The peak memory use recorded was 1,605 MB. What players experience as lag is low fps combined with a climbing entity count.

Which location does Hello Darkness Builder map run from?

No region is given by Hello Darkness Builder map. Rust Census does not look up where the machine stands; it shows where a server says it is. 97.171.185.161:28017 is its address.

Which Rust version is Hello Darkness Builder map running?

The version in use on Hello Darkness Builder map is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

How many players does Hello Darkness Builder map carry?

Hello Darkness Builder map is offline at present; its last recording was 26 hours ago. This release records a seven-day average of 1 players and a peak of 1. An average of 1 players was recorded at 04:00 UTC, the busiest hour of the last 48.

In the rankings of Rust servers, where is Hello Darkness Builder map placed?

The rank for Hello Darkness Builder map is #8,647 on seven-day player hours, in the top 39% of ranked servers.

Tags, lists

Where does Hello Darkness Builder map appear among the Rust Census lists and filters?

The Rust Census lists that Hello Darkness Builder map fits are: Modded Rust servers, counted, Rust build servers: listed and Rust PvE servers, listed. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

The tags on Hello Darkness Builder map: what do they indicate?

Read by the game's server browser, Hello Darkness Builder map publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

Which map has been recorded for Hello Darkness Builder map?

Size 3,000 and seed 408953264: that is the procedural map on Hello Darkness Builder map, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

On Hello Darkness Builder map, what rules and settings are in force?

No gather rate is given in the name of Hello Darkness Builder map. The default applies: groups are capped at 8 players. pve is the game mode recorded, no fighting other players. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

What is the way to join Hello Darkness Builder map?

Enter client.connect 97.171.185.161:28017 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp0,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp0Max players The server holds 0 slots.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build The server runs game build 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code This server carries no region code.

Gameplay

^pPvE PvE: players do not fight each other, and the world is the danger.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.