Statistical profileOffline
Hello Darkness Builder map
97.171.185.161:28017 checked 1d ago
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1. Main points
Players now
0/ ?
7-day average
1
peak 1
Rank
#8,647
top 39%
Last wipe
2d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #8,647 of all ranked servers, the top 39%, on player hours over the last seven days.
- Its current map went up 2d ago.
2. Players
Figure 1: Players on Hello Darkness Builder map
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Hello Darkness Builder map
3000 · seed 408953264
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3000 |
| Seed | 408953264 |
8. Server characteristics
Table 3: Characteristics of Hello Darkness Builder map
What the server publishes and what was recorded
| Address | 97.171.185.161:28017 |
|---|---|
| Region | – |
| Max players | – |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 26 Oct 2026, 07:39 UTC |
| Hostname | – |
| First seen | 27 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] | groups of 10+ · monthly · 14 on average | 23 / 200 |
| CZ/EU Farming Industry PVE | EU · groups of 8+ · monthly · 4 on average | 6 / 50 |
| CZ/SK PVE!! No raid_No kill :-) RUSTUJ | groups of 8+ · 3 on average | 9 / 30 |
| BroinRust [PVE CLASSIC EU/EA] | EU · groups of 8+ · monthly · 3 on average | 4 / 200 |
| BroinRust [PVE MOD EU/EA] | EU · groups of 10+ · biweekly · 3 on average | 2 / 200 |
| CZ/SK RELAX PVE | groups of 8+ · monthly · 3 on average | 2 / 30 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Hello Darkness Builder map?
The rhythm of Hello Darkness Builder map's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 2 days 10 hours.
Server record
Is Hello Darkness Builder map up, and how well has it held up?
The latest count records Hello Darkness Builder map as offline, last seen 26 hours ago. The uptime it reports puts the last restart at about 11 hours ago. First recorded by Rust Census on 27 October 2026.
Does Hello Darkness Builder map hold a steady frame rate and connection?
Over the last 48 hours, server fps averaged 70; the lowest reading was 56. The world carried up to 51,797 entities, including buildings, deployables and all else. The peak memory use recorded was 1,605 MB. What players experience as lag is low fps combined with a climbing entity count.
Which location does Hello Darkness Builder map run from?
No region is given by Hello Darkness Builder map. Rust Census does not look up where the machine stands; it shows where a server says it is. 97.171.185.161:28017 is its address.
Which Rust version is Hello Darkness Builder map running?
The version in use on Hello Darkness Builder map is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
How many players does Hello Darkness Builder map carry?
Hello Darkness Builder map is offline at present; its last recording was 26 hours ago. This release records a seven-day average of 1 players and a peak of 1. An average of 1 players was recorded at 04:00 UTC, the busiest hour of the last 48.
In the rankings of Rust servers, where is Hello Darkness Builder map placed?
The rank for Hello Darkness Builder map is #8,647 on seven-day player hours, in the top 39% of ranked servers.
Tags, lists
Where does Hello Darkness Builder map appear among the Rust Census lists and filters?
The Rust Census lists that Hello Darkness Builder map fits are: Modded Rust servers, counted, Rust build servers: listed and Rust PvE servers, listed. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
The tags on Hello Darkness Builder map: what do they indicate?
Read by the game's server browser, Hello Darkness Builder map publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map has been recorded for Hello Darkness Builder map?
Size 3,000 and seed 408953264: that is the procedural map on Hello Darkness Builder map, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
On Hello Darkness Builder map, what rules and settings are in force?
No gather rate is given in the name of Hello Darkness Builder map. The default applies: groups are capped at 8 players. pve is the game mode recorded, no fighting other players. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
What is the way to join Hello Darkness Builder map?
Enter client.connect 97.171.185.161:28017 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp0,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp0 | Max players The server holds 0 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Gameplay
^p | PvE PvE: players do not fight each other, and the world is the danger. |
|---|
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.