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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 65,657 players on 11,832 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Local Rust Test

96.55.44.196:28015 checked 20d ago

Release date
Next release
In five minutes (05:55 UTC)
Source
Live server queries
Server address
96.55.44.196:28015
First recorded
23 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 8

0% full

7-day average

0

peak –

Rank

#15,956

top 71%

Last wipe

20d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 8 slots.
  • It ranks #15,956 of all ranked servers, the top 71%, on player hours over the last seven days.
  • Its current map went up 20d ago.

2. Players

Figure 1: Players on Local Rust Test

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k23 Sep26 Sep29 Sep8 Oct11 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap

14 days

between real wipes

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Wed 7 OctWed 23 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 03:11 UTC20d ago 0 – running 1
Wed 23 Sep, 03:48 UTC34d ago 1 – 14 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Local Rust Test

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Local Rust Test

What the server publishes and what was recorded

Address96.55.44.196:28015
Region–
Max players8
Group limit8, the default
Wipe schedule–
Last wipe7 Oct 2026, 03:11 UTC
Hostname–
First seen23 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 511 on average580 / 700
Rustoria.co - EU MainEU · groups of 16+ · weekly · 340 on average34 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 337 on average69 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 316 on average304 / 400
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average123 / 200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 261 on average127 / 225

10. Quick answers

From the figures on this page.

Wipe records

When does Local Rust Test wipe, and how often?

Too few wipes of Local Rust Test are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 20 days 19 hours ago.

On Local Rust Test, what happens on wipe day?

Recent wipes drew an average peak of 0 players. The peak of the latest wipe's crowd came 0 hours after it began.

About the server

What does the record show for the uptime and current status of Local Rust Test?

Last seen 20 days 16 hours ago, Local Rust Test is offline in this release. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. First recorded by Rust Census on 23 September 2026.

Which location does Local Rust Test run from?

No region is given by Local Rust Test. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 96.55.44.196:28015 it is addressed.

What version of Rust has been recorded on Local Rust Test?

The version in use on Local Rust Test is Rust network protocol 2634 and build 166655 on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

How many players does Local Rust Test carry?

The last count for Local Rust Test was 20 days 16 hours ago; it is offline at present.

In the rankings of Rust servers, where is Local Rust Test placed?

The rank for Local Rust Test is #15,956 on seven-day player hours, in the top 71% of ranked servers.

Lists and tags

On Rust Census, which lists and filters carry Local Rust Test?

These Rust Census lists include Local Rust Test: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on Local Rust Test carry?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp8 (Max players): 8 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): To connect, your game version must match protocol 2634; cs166655 (Build): The server runs game build 166655; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set are the tags Local Rust Test publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

What map is listed for Local Rust Test?

Local Rust Test runs a procedural map, which the game generates.

How is Local Rust Test configured, and what rules does it keep?

No gather rate is given in the name of Local Rust Test. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.

Join details

What is the way to join Local Rust Test?

Enter client.connect 96.55.44.196:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp8,ptrak,$r?,v2634,gmrust,cs166655,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp8Max players 8 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol To connect, your game version must match protocol 2634.
cs166655Build The server runs game build 166655.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.