Skip to main content

Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 42,066 players on 11,624 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Kirusha's Private Test

95.72.7.133:28015 checked 25d ago

Release date
Next release
In five minutes (00:45 UTC)
Source
Live server queries
Server address
95.72.7.133:28015
First recorded
3 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,958

top 70%

Last wipe

25d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #15,958 of all ranked servers, the top 70%, on player hours over the last seven days.
  • Its current map went up 25d ago.

2. Players

Figure 1: Players on Kirusha's Private Test

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k3 Oct4 Oct5 Oct7 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Kirusha's Private Test

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Kirusha's Private Test

What the server publishes and what was recorded

Address95.72.7.133:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe3 Oct 2026, 00:27 UTC
Hostname–
First seen3 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 535 on average379 / 350
Rustoria.co - EU MainEU · groups of 16+ · weekly · 320 on average19 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 319 on average27 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average198 / 225
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 277 on average98 / 225
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average37 / 100

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for Kirusha's Private Test: what is it?

The rhythm of Kirusha's Private Test's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 25 days 7 hours ago.

About the server

Is Kirusha's Private Test up, and how well has it held up?

Kirusha's Private Test is offline at the time of this release; it was last seen 25 days 7 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 3 October 2026.

In which location is Kirusha's Private Test based?

No region is published by Kirusha's Private Test. Rust Census does not look up where the machine stands; it shows where a server says it is. 95.72.7.133:28015 is its address.

On which Rust version does Kirusha's Private Test operate?

The version in use on Kirusha's Private Test is Rust network protocol 2634 and build 166652 on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

What are the current player figures for Kirusha's Private Test?

At this release Kirusha's Private Test is offline, having last been seen 25 days 7 hours ago.

In the rankings of Rust servers, where is Kirusha's Private Test placed?

For seven-day player hours, Kirusha's Private Test is ranked #15,958, placing it in the top 70% of all ranked servers.

Lists and tags

Which Rust Census filters and lists cover Kirusha's Private Test?

The Rust Census lists that Kirusha's Private Test fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by each tag shown on Kirusha's Private Test?

These are the tags Kirusha's Private Test publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): To connect, your game version must match protocol 2634; cs166652 (Build): The server runs game build 166652; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

Which map is in use on Kirusha's Private Test?

A procedural map runs on Kirusha's Private Test, generated by the game.

On Kirusha's Private Test, what rules and settings are in force?

No gather rate is recorded for Kirusha's Private Test in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. VAC, Valve's anti-cheat, is enabled.

Connecting

How can you connect to Kirusha's Private Test?

Enter client.connect 95.72.7.133:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp10Max players Slots: 10.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2634Protocol To connect, your game version must match protocol 2634.
cs166652Build The server runs game build 166652.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.