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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 35,785 players on 11,617 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Local test

95.27.147.95:28015 checked 9d ago

Release date
Next release
In five minutes (02:20 UTC)
Source
Live server queries
Server address
95.27.147.95:28015
First recorded
19 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 4

0% full

7-day average

0

peak –

Rank

#15,285

top 69%

Last wipe

9d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 4 slots.
  • It ranks #15,285 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 9d ago.

2. Players

Figure 1: Players on Local test

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 01:26 UTC9d ago 1 – running 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Local test

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Local test

What the server publishes and what was recorded

Address95.27.147.95:28015
Region–
Max players4
Group limit8, the default
Wipe schedule–
Last wipe19 Oct 2026, 02:12 UTC
Hostname–
First seen19 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 532 on average233 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 327 on average16 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 325 on average20 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average112 / 200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 278 on average44 / 200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average43 / 100

10. Quick answers

From the figures on this page.

Wipe details

When does Local test wipe, and how often?

Too few wipes of Local test are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 9 days 1 hours.

How is wipe day run on Local test?

Recent wipes drew an average peak of 1 players. The peak of the latest wipe's crowd came 0 hours after it began.

About the server

What does the record show for the uptime and current status of Local test?

Local test is offline at the time of this release; it was last seen 9 days 1 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 19 October 2026.

Which location does Local test run from?

No region is given by Local test. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 95.27.147.95:28015 is its address.

Which Rust version is Local test running?

Rust network protocol 2634 and build 167781 on Windows is the version Local test runs. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

What are the current player figures for Local test?

At this release Local test is offline, having last been seen 9 days 1 hours ago.

What position does Local test hold in the server rankings?

For seven-day player hours, Local test is ranked #15,285, placing it in the top 69% of all ranked servers.

Tag details

Where does Local test appear among the Rust Census lists and filters?

Included in these Rust Census lists is Local test: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by each tag shown on Local test?

Read by the game's server browser, Local test publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map is in use on Local test?

The game generates the procedural map on Local test.

How is Local test configured, and what rules does it keep?

The name of Local test carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is disabled.

How to join

What steps are needed to join Local test?

Enter client.connect 95.27.147.95:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp4,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp4Max players The server holds 4 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2634Protocol Your game must run protocol 2634 to join.
cs167781Build The server runs game build 167781.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.