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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 89,289 players on 11,829 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

my test server

95.25.134.167:28015 checked 3d ago

Release date
Next release
In five minutes (20:20 UTC)
Source
Live server queries
Server address
95.25.134.167:28015
First recorded
23 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 15

7% full

7-day average

1

peak 1

Rank

#10,855

top 49%

Last wipe

3d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 7% of its 15 slots.
  • Over the last seven days it averaged 1 players, with a peak of 1.
  • It ranks #10,855 of all ranked servers, the top 49%, on player hours over the last seven days.
  • Its current map went up 3d ago.

2. Players

Figure 1: Players on my test server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 18:07 UTC4d ago 1 – running 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of my test server

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of my test server

What the server publishes and what was recorded

Address95.25.134.167:28015
Region–
Max players15
Group limit8, the default
Wipe schedule–
Last wipe24 Oct 2026, 19:22 UTC
Hostname–
First seen23 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 550 on average636 / 675
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average485 / 525
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 300 on average59 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average36 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 269 on average138 / 200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 257 on average255 / 300

10. Quick answers

From the figures on this page.

Wipe schedule

This release records the wipe timetable for my test server: what is it?

The rhythm of my test server's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 3 days 23 hours.

On my test server, what happens on wipe day?

An average of 1 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 1 hours after it began.

Server record

How reliable is my test server, and is it online now?

my test server is offline at the time of this release; it was last seen 3 days 22 hours ago. 3 of 96 hours on across the last 4 full days gives an uptime of 3%. It was first seen by Rust Census on 23 October 2026.

Which location does my test server run from?

No region is given by my test server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 95.25.134.167:28015 is its address.

What version of Rust has been recorded on my test server?

The version in use on my test server is Rust network protocol 2635 and build 168909 on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What population has been recorded on my test server?

At this release my test server is offline, having last been seen 3 days 22 hours ago. Averaged over seven days: 1 players, with a peak of 1.

What position does my test server hold in the server rankings?

For seven-day player hours, my test server is ranked #10,855, placing it in the top 49% of all ranked servers.

Lists and tags

Which Rust Census filters and lists cover my test server?

The Rust Census lists that my test server fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What is meant by each tag shown on my test server?

gmrust (Game mode): Survival play, in the standard Rust format; mp15 (Max players): 15 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set are the tags my test server publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

What map is listed for my test server?

The game generates the procedural map on my test server.

On my test server, what rules and settings are in force?

No gather rate is given in the name of my test server. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Community is its section in the server browser. Anti-cheat is active: VAC, Valve's system, is on.

How to join

How can you connect to my test server?

Enter client.connect 95.25.134.167:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp15,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp15Max players 15 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build The server runs game build 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.