Statistical profileOnline
Test server Neon Rust
EU 95.217.192.152:20530 checked 11m ago
Connect to this server
1. Main points
Players now
2/ 50
4% full
7-day average
0
peak 3
Rank
#7,625
top 34% · #2053 in EU
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 2 players on it, 4% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 3.
- It ranks #7,625 of all ranked servers, the top 34%, and #2053 in EU, on player hours over the last seven days.
- Its current map went up 13d ago.
2. Players
Figure 1: Players on Test server Neon Rust
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 34% of all ranked servers, top 70% in EU. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
3.4 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Crowd held
0%
else halves by day 2
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 5, 9 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 09:21 UTC13d ago | 5 | – | running | 1 |
| Thu 1 Oct, 18:14 UTC FW27d ago | 1 | halved by day 2 | 13.6 days | 0 |
| Thu 1 Oct, 00:55 UTC27d ago | 1 | – | 0.7 days | 0 |
| Wed 30 Sep, 14:20 UTC28d ago | 1 | – | 0.4 days | 1 |
| Mon 21 Sep, 19:18 UTC37d ago | 1 | halved by day 4 | 8.8 days | 0 |
| Tue 15 Sep, 18:29 UTC43d ago | 1 | halved by day 1 | 6 days | 0 |
| Tue 15 Sep, 12:28 UTC43d ago | 1 | – | 0.3 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Test server Neon Rust
2500 · seed 9302025
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 2500 |
| Seed | 9302025 |
8. Server characteristics
Table 3: Characteristics of Test server Neon Rust
What the server publishes and what was recorded
| Address | 95.217.192.152:20530 |
|---|---|
| Region | EU |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 15 Oct 2026, 09:21 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 128 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 148 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 117 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 33 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 33 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 74 on average | 265 / 700 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for Test server Neon Rust: what is it?
Test server Neon Rust wipes without a fixed interval, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 13 days 11 hours ago.
On Test server Neon Rust, what happens on wipe day?
Recent wipes drew an average peak of 2 players. The peak of the latest wipe's crowd came 9 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. If not, it dropped below half by day 2.
About the server
Is Test server Neon Rust up, and how well has it held up?
Test server Neon Rust is online at the time of this release. The uptime it reports puts the last restart at about 4 days 21 hours ago. 168 of 168 hours on across the last 7 full days gives an uptime of 100%. First recorded by Rust Census on 13 September 2026.
What does the performance record of Test server Neon Rust show?
Average server fps over the last 48 hours was 30, with a low of 30. Buildings, deployables and everything else in the world took the entity count to 31,394. Up to 2,126 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.
In which location is Test server Neon Rust based?
In Europe Test server Neon Rust lists itself, with its EU tag. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 95.217.192.152:20530 it is addressed.
Which Rust version is Test server Neon Rust running?
The version in use on Test server Neon Rust is Rust network protocol 2635 and build 168909 on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
How many players does Test server Neon Rust carry?
At counting time Test server Neon Rust recorded 2 players across 50 slots. Averaged over seven days: 0 players, with a peak of 3. Over the past 48 hours the highest average fell at 19:00 UTC: 1 players.
In the rankings of Rust servers, where is Test server Neon Rust placed?
This release ranks Test server Neon Rust at #7,625 for seven-day player hours, #2,053 in Europe, inside the top 34% of ranked servers.
Tag details
Where does Test server Neon Rust appear among the Rust Census lists and filters?
These Rust Census lists include Test server Neon Rust: EU Rust servers: the regional count and Modded Rust servers, counted. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The tags on Test server Neon Rust: what do they indicate?
These are the tags Test server Neon Rust publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings; EU (Europe): The server browser files this server under Europe. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map is in use on Test server Neon Rust?
Size 2,500 and seed 9302025: that is the procedural map on Test server Neon Rust, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
How is Test server Neon Rust configured, and what rules does it keep?
The name of Test server Neon Rust carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Connecting
What steps are needed to join Test server Neon Rust?
You can open the console in Rust with F1 and enter client.connect 95.217.192.152:20530; or press Launch Rust and join on this page, and you are connected through Steam. https://hosting.alkad.org/ is the website listed for it.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,EU,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Region
EU | Europe The server browser files this server under Europe. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
