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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 96,636 players on 11,821 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Rust-devcustomer

95.216.38.93:25565 checked 8d ago

Release date
Next release
In five minutes (13:10 UTC)
Source
Live server queries
Server address
95.216.38.93:25565
First recorded
17 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak –

Rank

#15,432

top 69%

Last wipe

12d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
  • It ranks #15,432 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 12d ago.

2. Players

Figure 1: Players on Rust-devcustomer

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Rust-devcustomer

3000 · seed 1

Map of Rust-devcustomer

Table 2: The world

As the server publishes it

MapProcedural Map
Size3000
Seed1
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Rust-devcustomer

What the server publishes and what was recorded

Address95.216.38.93:25565
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe17 Oct 2026, 02:03 UTC
Hostname–
First seen17 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 508 on average254 / 275
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average325 / 350
eulongtest (private perf box)EU · groups of 14+ · monthly · 290 on average480 / 8
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average808 / 1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average47 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average886 / 950

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on Rust-devcustomer?

Too few wipes of Rust-devcustomer are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 12 days 18 hours have passed since this world was made.

About the server

Is Rust-devcustomer up, and how well has it held up?

The latest count records Rust-devcustomer as offline, last seen 8 days 7 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 17 October 2026.

In which location is Rust-devcustomer based?

No region is given by Rust-devcustomer. Rust Census does not look up where the machine stands; it shows where a server says it is. At 95.216.38.93:25565 it is addressed.

Which Rust version is Rust-devcustomer running?

The version in use on Rust-devcustomer is Rust network protocol 2634 and build 167781 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Population

What population has been recorded on Rust-devcustomer?

At this release Rust-devcustomer is offline, having last been seen 8 days 7 hours ago.

How does Rust-devcustomer compare with other servers in the rankings?

The rank for Rust-devcustomer is #15,432 on seven-day player hours, in the top 69% of ranked servers.

Tags, lists

Which Rust Census filters and lists cover Rust-devcustomer?

These Rust Census lists include Rust-devcustomer: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The tags on Rust-devcustomer: what do they indicate?

Read by the game's server browser, Rust-devcustomer publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167781 (Build): Build 167781 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

Which map is in use on Rust-devcustomer?

The procedural map on Rust-devcustomer is generated by the game, measures 3,000 and carries seed 1. The same size and seed produce the same map; RustMaps shows it from this page.

On Rust-devcustomer, what rules and settings are in force?

No gather rate is given in the name of Rust-devcustomer. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

How to join

How can you connect to Rust-devcustomer?

Enter client.connect 95.216.38.93:25565 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp50Max players 50 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs167781Build Build 167781 is installed.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.