Skip to main content

Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 59,183 players on 11,718 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

SOLO FRONTIER LOCAL TEST

95.182.105.145:28115 checked 1d ago

Release date
Next release
In five minutes (01:05 UTC)
Source
Live server queries
Server address
95.182.105.145:28115
First recorded
27 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 4

0% full

7-day average

0

peak 1

Rank

#11,530

top 52%

No wipes

resets

7 new worlds this week: a reset every few hours, not a wipe schedule

Next wipe

–

resets, no wipes

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 4 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #11,530 of all ranked servers, the top 52%, on player hours over the last seven days.
  • It makes a new world every few hours (7 this week): those are resets, not wipes.

2. Players

Figure 1: Players on SOLO FRONTIER LOCAL TEST

Players now and over time, UTC

AveragePeak
00.250.50.75111:0014:0017:0019:0022:0001:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. World resets

Table 1: World resets, newest first

A new world every few hours; none of these counts as a wipe

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 11:27 UTC1d ago – – – 0
Tue 27 Oct, 10:57 UTC1d ago – – – 1
Tue 27 Oct, 10:47 UTC2d ago – – – 0
Tue 27 Oct, 10:44 UTC2d ago – – – 1
Tue 27 Oct, 09:38 UTC2d ago – – – 0
Tue 27 Oct, 06:44 UTC2d ago – – – 0
Tue 27 Oct, 05:22 UTC2d ago – – – 0

Source: Live server queries, Rust Census

6. Map

Figure 4: Map of SOLO FRONTIER LOCAL TEST

Custom map, no picture published

Table 2: The world

As the server publishes it

MapCustom Map
Size–
Seed–

7. Server characteristics

Table 3: Characteristics of SOLO FRONTIER LOCAL TEST

What the server publishes and what was recorded

Address95.182.105.145:28115
Region–
Max players4
Group limit8, the default
Wipe schedule–
Last wiperesets constantly
Hostname–
First seen27 Oct 2026

8. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10EU · groups of 8+ · weekly · 110 on average89 / 300
Rustoria.co - EU Low Pop | JUST WIPED 29.10EU · no group limit · 66 on average76 / 100
Rustoria.co - US Long Premium | JUST WIPED 29.10NA · no group limit · 65 on average57 / 100
Rustoria.co - EU East Medium | JUST WIPED 29.10EU · no group limit · 65 on average61 / 100
MIRAGE RUST | TUESDAY | JUST WIPED 29.10no group limit · 55 on average73 / 100
-2stoned | Solo/Duo/Trios | Beginner Friendly | Low DecayEU · groups of 8+ · monthly · 29 on average12 / 150

9. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for SOLO FRONTIER LOCAL TEST: what is it?

No reset on SOLO FRONTIER LOCAL TEST counts as a wipe, as a fresh world is generated every few hours and no schedule is kept.

Server record

Is SOLO FRONTIER LOCAL TEST up, and how well has it held up?

Last seen 33 hours ago, SOLO FRONTIER LOCAL TEST is offline in this release. The figures for the last full day, 1 in all, show it up 8% of the time, 2 of 24 hours. First recorded by Rust Census on 27 October 2026.

What location has been recorded for SOLO FRONTIER LOCAL TEST?

A region is not published by SOLO FRONTIER LOCAL TEST. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 95.182.105.145:28115 is its address.

What version of Rust has been recorded on SOLO FRONTIER LOCAL TEST?

The version in use on SOLO FRONTIER LOCAL TEST is Rust network protocol 2635 and build 168909 on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Population

What population has been recorded on SOLO FRONTIER LOCAL TEST?

At this release SOLO FRONTIER LOCAL TEST is offline, having last been seen 33 hours ago. Averaged over seven days: 0 players, with a peak of 1. Over the past 48 hours the highest average fell at 13:00 UTC: 0 players.

In the rankings of Rust servers, where is SOLO FRONTIER LOCAL TEST placed?

The rank for SOLO FRONTIER LOCAL TEST is #11,530 on seven-day player hours, in the top 52% of ranked servers.

Lists and tags

Which Rust Census filters and lists cover SOLO FRONTIER LOCAL TEST?

These Rust Census lists include SOLO FRONTIER LOCAL TEST: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

What is meant by each tag shown on SOLO FRONTIER LOCAL TEST?

These are the tags SOLO FRONTIER LOCAL TEST publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp4 (Max players): Slots: 4; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code. At the top of this page you will find the tags for current players, queue and world creation time.

Map and rules

How is SOLO FRONTIER LOCAL TEST configured, and what rules does it keep?

No gather rate is recorded for SOLO FRONTIER LOCAL TEST in its name. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

What is the way to join SOLO FRONTIER LOCAL TEST?

Enter client.connect 95.182.105.145:28115 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

10. Server tags

What each tag this server publishes means: a glossary.

Published asmp4,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp4Max players Slots: 4.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Game build: 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code This server carries no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.