Statistical profileOffline
Pyro's Build Server
95.165.72.232:28015 checked 7h ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
1
peak 1
Rank
#6,673
top 30%
Last wipe
11d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #6,673 of all ranked servers, the top 30%, on player hours over the last seven days.
- Its current map went up 11d ago.
2. Players
Figure 1: Players on Pyro's Build Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
0.8 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 13:34 UTC11d ago | 2 | – | running | 0 |
| Fri 16 Oct, 07:14 UTC11d ago | 2 | – | 0.3 days | 1 |
| Thu 15 Oct, 19:14 UTC12d ago | 2 | – | 0.5 days | 1 |
| Fri 9 Oct, 13:14 UTC18d ago | 1 | held half | 6.3 days | 1 |
| Thu 8 Oct, 10:17 UTC19d ago | 3 | – | 1.1 days | 1 |
| Sat 3 Oct, 12:12 UTC24d ago | 1 | held half | 4.9 days | 1 |
| Thu 1 Oct, 15:28 UTC26d ago | 2 | – | 1.9 days | 1 |
| Thu 1 Oct, 05:20 UTC26d ago | 3 | – | 0.4 days | 1 |
| Wed 30 Sep, 19:08 UTC27d ago | 3 | – | 0.4 days | 1 |
| Tue 29 Sep, 09:04 UTC28d ago | 1 | – | 1.4 days | 0 |
| Sun 27 Sep, 19:25 UTC30d ago | 1 | – | 1.6 days | 0 |
| Fri 25 Sep, 10:41 UTC32d ago | 1 | held half | 2.4 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Pyro's Build Server
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Pyro's Build Server
What the server publishes and what was recorded
| Address | 95.165.72.232:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 16 Oct 2026, 11:08 UTC |
| Hostname | – |
| First seen | 25 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 112 on average | 76 / 999 |
| [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 88 on average | 160 / 999 |
| [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 51 on average | 51 / 150 |
| Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 35 on average | 14 / 100 |
| AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 23 on average | 3 / 100 |
| KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 22 on average | 16 / 100 |
10. Quick answers
From the figures on this page.
Wipe details
When does Pyro's Build Server wipe, and how often?
Pyro's Build Server wipes without a fixed interval, so no next wipe can be predicted. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 11 days 14 hours have passed since this world was made.
How is wipe day run on Pyro's Build Server?
Recent wipes drew an average peak of 2 players. 1 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 100% of cases.
About the server
Is Pyro's Build Server up, and how well has it held up?
Last seen 7 hours ago, Pyro's Build Server is offline in this release. Of the 168 hours in the last 7 full days, it was up 31 of them, or 18%. First recorded by Rust Census on 25 September 2026.
Which location does Pyro's Build Server run from?
No region is published by Pyro's Build Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 95.165.72.232:28015 is its address.
Which Rust version is Pyro's Build Server running?
Rust network protocol 2635 and build 168909 on Linux is the version Pyro's Build Server runs. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What are the current player figures for Pyro's Build Server?
The last count for Pyro's Build Server was 7 hours ago; it is offline at present. This release records a seven-day average of 1 players and a peak of 1. An average of 1 players was recorded at 15:00 UTC, the busiest hour of the last 48.
What position does Pyro's Build Server hold in the server rankings?
The rank for Pyro's Build Server is #6,673 on seven-day player hours, in the top 30% of ranked servers.
Lists and tags
On Rust Census, which lists and filters carry Pyro's Build Server?
Included in these Rust Census lists is Pyro's Build Server: Modded Rust servers, counted and Rust build servers: listed. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on Pyro's Build Server carry?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags Pyro's Build Server publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map is in use on Pyro's Build Server?
Pyro's Build Server runs a procedural map, which the game generates.
On Pyro's Build Server, what rules and settings are in force?
No gather rate is given in the name of Pyro's Build Server. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
What is the way to join Pyro's Build Server?
You can open the console in Rust with F1 and enter client.connect 95.165.72.232:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players The server holds 10 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.