Statistical profileOffline
RUST COMBAT | Training
95.165.66.56:28015 checked 2d ago
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1. Main points
Players now
0/ 40
0% full
7-day average
0
peak 4
Rank
#7,052
top 32%
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 40 slots.
- Over the last seven days it averaged 0 players, with a peak of 4.
- It ranks #7,052 of all ranked servers, the top 32%, on player hours over the last seven days.
- Its current map went up 13d ago.
2. Players
Figure 1: Players on RUST COMBAT | Training
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
3 days
between real wipes
On rhythm
20%
of its recent wipes
Wipe-day peak
6
players, last three wipes
Crowd held
67%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 12:36 UTC5d ago | 4 | – | running | 0 |
| Mon 19 Oct, 12:51 UTC9d ago | 6 | held half | 4 days | 0 |
| Fri 16 Oct, 12:07 UTC12d ago | 9 | halved by day 1 | 3 days | 2 |
| Thu 15 Oct, 18:10 UTC13d ago | 9 | – | 0.7 days | 1 |
| Fri 9 Oct, 02:18 UTC20d ago | 1 | held half | 6.7 days | 1 |
| Thu 8 Oct, 01:11 UTC21d ago | 1 | – | 1 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of RUST COMBAT | Training
Table 2: The world
As the server publishes it
| Map | Custom Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of RUST COMBAT | Training
What the server publishes and what was recorded
| Address | 95.165.66.56:28015 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 20 max |
| Wipe schedule | – |
| Last wipe | 15 Oct 2026, 18:37 UTC |
| Hostname | – |
| First seen | 6 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 116 on average | 41 / 999 |
| [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 134 / 999 |
| [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 52 on average | 63 / 150 |
| Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 9 / 100 |
| AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 7 / 100 |
| KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 23 on average | 22 / 100 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on RUST COMBAT | Training?
Wipes on RUST COMBAT | Training fall at irregular times, leaving no next date to predict. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 13 days 9 hours.
What should you expect on wipe day at RUST COMBAT | Training?
Recent wipes drew an average peak of 6 players. 0 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 67% of cases. In the other cases, half the peak was lost by day 1.
Server record
What does the record show for the uptime and current status of RUST COMBAT | Training?
Last seen 2 days 8 hours ago, RUST COMBAT | Training is offline in this release. Of the 168 hours in the last 7 full days, it was up 46 of them, or 27%. First recorded by Rust Census on 6 October 2026.
What location has been recorded for RUST COMBAT | Training?
A region is not published by RUST COMBAT | Training. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 95.165.66.56:28015 is its address.
On which Rust version does RUST COMBAT | Training operate?
This release lists RUST COMBAT | Training on Rust network protocol 2635 and build 168909, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
How many players does RUST COMBAT | Training carry?
The last count for RUST COMBAT | Training was 2 days 8 hours ago; it is offline at present. Averaged over seven days: 0 players, with a peak of 4.
What position does RUST COMBAT | Training hold in the server rankings?
For seven-day player hours, RUST COMBAT | Training is ranked #7,052, placing it in the top 32% of all ranked servers.
Tag details
On Rust Census, which lists and filters carry RUST COMBAT | Training?
These Rust Census lists include RUST COMBAT | Training: Modded Rust servers, counted, Aim training servers, counted, Rust build servers: listed and Rust creative servers: live figures. Under these filters it comes up on the server list: Type: Modded; Server tag: Creative ^c, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on RUST COMBAT | Training carry?
These are the tags RUST COMBAT | Training publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp40 (Max players): The server holds 40 slots; ts20 (Group limit): No team may hold more than 20; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^c (Creative): In this sandbox mode there is no gathering; you build what you like; ^d (Combat training): For aim and PvP practice, with loot provided; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): The Carbon plugin framework runs here. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
On RUST COMBAT | Training, what rules and settings are in force?
No gather rate is recorded for RUST COMBAT | Training in its name. No group exceeds 20 players. It runs combat training, aim and PvP practice, loot handed out. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Carbon. Anti-cheat is active: VAC, Valve's system, is on.
How to join
How can you connect to RUST COMBAT | Training?
Enter client.connect 95.165.66.56:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp40,ptrak,$r?,v2635,^z,^y,^c,^d,gmrust,cs168909,ts20
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp40 | Max players The server holds 40 slots. |
ts20 | Group limit No team may hold more than 20. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Gameplay
^c | Creative In this sandbox mode there is no gathering; you build what you like. |
|---|---|
^d | Combat training For aim and PvP practice, with loot provided. |
Mods and access
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.