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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 55,890 players on 11,751 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Eternal Rust | DEV

94.67.209.90:28015 checked 16d ago

moddedoxide
Release date
Next release
In five minutes (15:05 UTC)
Source
Live server queries
Server address
94.67.209.90:28015
First recorded
11 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak –

Rank

#15,519

top 71%

Last wipe

27d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
  • It ranks #15,519 of all ranked servers, the top 71%, on player hours over the last seven days.
  • Its current map went up 27d ago.

2. Players

Figure 1: Players on Eternal Rust | DEV

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k11 Oct13 Oct14 Oct16 Oct17 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Eternal Rust | DEV

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Eternal Rust | DEV

What the server publishes and what was recorded

Address94.67.209.90:28015
Region–
Max players100
Group limit6 max
Wipe schedule–
Last wipe1 Oct 2026, 19:33 UTC
Hostname–
First seen11 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10EU · groups of 5 · weekly · 77 on average13 / 250
SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10EU · groups of 5 · 58 on average36 / 150
红果十倍/10.26号新开/爆枪/新人入门EA · groups of 6 · weekly · 10 on average0 / 200
Rustico 3groups of 5 · 8 on average12 / 100
РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10EU · groups of 5 · weekly · 1 on average0 / 200
Bustabar NA PvP - No Wipe - Raid ProtectionNA · groups of 5 · 1 on average1 / 50

10. Quick answers

From the figures on this page.

Wipe schedule

When does Eternal Rust | DEV wipe, and how often?

Too few wipes of Eternal Rust | DEV are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 27 days 3 hours have passed since this world was made.

Server record

What does the record show for the uptime and current status of Eternal Rust | DEV?

Last seen 16 days 8 hours ago, Eternal Rust | DEV is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 11 October 2026.

What location has been recorded for Eternal Rust | DEV?

A region is not published by Eternal Rust | DEV. Rust Census does not look up where the machine stands; it shows where a server says it is. 94.67.209.90:28015 is its address.

What version of Rust has been recorded on Eternal Rust | DEV?

Rust network protocol 2634 and build 167584 on Windows is the version Eternal Rust | DEV runs. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

How many players does Eternal Rust | DEV carry?

At this release Eternal Rust | DEV is offline, having last been seen 16 days 8 hours ago.

How does Eternal Rust | DEV compare with other servers in the rankings?

For seven-day player hours, Eternal Rust | DEV is ranked #15,519, placing it in the top 71% of all ranked servers.

Tag details

Which Rust Census filters and lists cover Eternal Rust | DEV?

These Rust Census lists include Eternal Rust | DEV: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on Eternal Rust | DEV carry?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): Slots: 100; ts6 (Group limit): No team may hold more than 6; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167584 (Build): The server runs game build 167584; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game are the tags Eternal Rust | DEV publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

What map is listed for Eternal Rust | DEV?

The game generates the procedural map on Eternal Rust | DEV.

What settings and rules have been listed for Eternal Rust | DEV?

No gather rate is recorded for Eternal Rust | DEV in its name. 6 players is the recorded group limit. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.

Connecting

How can you connect to Eternal Rust | DEV?

Enter client.connect 94.67.209.90:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2634,gmrust,cs167584,ts6,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp100Max players Slots: 100.
ts6Group limit No team may hold more than 6.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs167584Build The server runs game build 167584.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.