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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 65,323 players on 11,766 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Eternal Rust | DEV

94.67.123.111:28015 checked 7d ago

moddedoxide
Release date
Next release
In five minutes (21:20 UTC)
Source
Live server queries
Server address
94.67.123.111:28015
First recorded
21 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak –

Rank

#15,348

top 69%

Last wipe

27d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
  • It ranks #15,348 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 27d ago.

2. Players

Figure 1: Players on Eternal Rust | DEV

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Eternal Rust | DEV

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Eternal Rust | DEV

What the server publishes and what was recorded

Address94.67.123.111:28015
Region–
Max players100
Group limit6 max
Wipe schedule–
Last wipe1 Oct 2026, 19:33 UTC
Hostname–
First seen21 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT WIPE 29.10EU · groups of 5 · weekly · 76 on average206 / 250
SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10EU · groups of 5 · 59 on average87 / 150
红果十倍/10.26号新开/爆枪/新人入门EA · groups of 6 · weekly · 10 on average6 / 200
Rustico 3groups of 5 · 9 on average1 / 100
РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10EU · groups of 5 · weekly · 1 on average0 / 200
Bustabar NA PvP - No Wipe - Raid ProtectionNA · groups of 5 · 1 on average1 / 50

10. Quick answers

From the figures on this page.

Wipe details

When does Eternal Rust | DEV wipe, and how often?

Too few wipes of Eternal Rust | DEV are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 27 days 16 hours.

Server details

What does the record show for the uptime and current status of Eternal Rust | DEV?

The latest count records Eternal Rust | DEV as offline, last seen 7 days 14 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 21 October 2026.

In which location is Eternal Rust | DEV based?

A region is not published by Eternal Rust | DEV. Rust Census does not look up where the machine stands; it shows where a server says it is. 94.67.123.111:28015 is its address.

Which Rust version is Eternal Rust | DEV running?

Rust network protocol 2634 and build 167781 on Windows is the version Eternal Rust | DEV runs. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

How many players does Eternal Rust | DEV carry?

The last count for Eternal Rust | DEV was 7 days 14 hours ago; it is offline at present.

In the rankings of Rust servers, where is Eternal Rust | DEV placed?

The rank for Eternal Rust | DEV is #15,348 on seven-day player hours, in the top 69% of ranked servers.

Tag details

On Rust Census, which lists and filters carry Eternal Rust | DEV?

Included in these Rust Census lists is Eternal Rust | DEV: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The tags on Eternal Rust | DEV: what do they indicate?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): Slots: 100; ts6 (Group limit): Team size is capped at 6; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167781 (Build): Build 167781 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game are the tags Eternal Rust | DEV publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

Which map has been recorded for Eternal Rust | DEV?

The game generates the procedural map on Eternal Rust | DEV.

How is Eternal Rust | DEV configured, and what rules does it keep?

The name of Eternal Rust | DEV carries no gather rate. No group exceeds 6 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.

Join details

How can you connect to Eternal Rust | DEV?

Enter client.connect 94.67.123.111:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2634,gmrust,cs167781,ts6,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp100Max players Slots: 100.
ts6Group limit Team size is capped at 6.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs167781Build Build 167781 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code This server carries no region code.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.