Statistical profileOffline
Eternal Rust | DEV
94.67.123.111:28015 checked 7d ago
Connect to this server
1. Main points
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,348
top 69%
Last wipe
27d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
- It ranks #15,348 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 27d ago.
2. Players
Figure 1: Players on Eternal Rust | DEV
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Eternal Rust | DEV
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Eternal Rust | DEV
What the server publishes and what was recorded
| Address | 94.67.123.111:28015 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 6 max |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 19:33 UTC |
| Hostname | – |
| First seen | 21 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT WIPE 29.10 | EU · groups of 5 · weekly · 76 on average | 206 / 250 |
| SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10 | EU · groups of 5 · 59 on average | 87 / 150 |
| 红果十倍/10.26号新开/爆枪/新人入门 | EA · groups of 6 · weekly · 10 on average | 6 / 200 |
| Rustico 3 | groups of 5 · 9 on average | 1 / 100 |
| РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10 | EU · groups of 5 · weekly · 1 on average | 0 / 200 |
| Bustabar NA PvP - No Wipe - Raid Protection | NA · groups of 5 · 1 on average | 1 / 50 |
10. Quick answers
From the figures on this page.
Wipe details
When does Eternal Rust | DEV wipe, and how often?
Too few wipes of Eternal Rust | DEV are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 27 days 16 hours.
Server details
What does the record show for the uptime and current status of Eternal Rust | DEV?
The latest count records Eternal Rust | DEV as offline, last seen 7 days 14 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 21 October 2026.
In which location is Eternal Rust | DEV based?
A region is not published by Eternal Rust | DEV. Rust Census does not look up where the machine stands; it shows where a server says it is. 94.67.123.111:28015 is its address.
Which Rust version is Eternal Rust | DEV running?
Rust network protocol 2634 and build 167781 on Windows is the version Eternal Rust | DEV runs. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
How many players does Eternal Rust | DEV carry?
The last count for Eternal Rust | DEV was 7 days 14 hours ago; it is offline at present.
In the rankings of Rust servers, where is Eternal Rust | DEV placed?
The rank for Eternal Rust | DEV is #15,348 on seven-day player hours, in the top 69% of ranked servers.
Tag details
On Rust Census, which lists and filters carry Eternal Rust | DEV?
Included in these Rust Census lists is Eternal Rust | DEV: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on Eternal Rust | DEV: what do they indicate?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): Slots: 100; ts6 (Group limit): Team size is capped at 6; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167781 (Build): Build 167781 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game are the tags Eternal Rust | DEV publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map has been recorded for Eternal Rust | DEV?
The game generates the procedural map on Eternal Rust | DEV.
How is Eternal Rust | DEV configured, and what rules does it keep?
The name of Eternal Rust | DEV carries no gather rate. No group exceeds 6 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.
Join details
How can you connect to Eternal Rust | DEV?
Enter client.connect 94.67.123.111:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2634,gmrust,cs167781,ts6,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players Slots: 100. |
ts6 | Group limit Team size is capped at 6. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs167781 | Build Build 167781 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.