Statistical profileOffline
Tin & Blood
94.64.109.29:35005 checked 34d ago
Connect to this server
1. Main points
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,643
top 71%
Last wipe
47d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
- It ranks #15,643 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 47d ago.
2. Players
Figure 1: Players on Tin & Blood
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Tin & Blood
6000 · seed 1789661113
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 6000 |
| Seed | 1789661113 |
8. Server characteristics
Table 3: Characteristics of Tin & Blood
What the server publishes and what was recorded
| Address | 94.64.109.29:35005 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 11 Sep 2026, 20:46 UTC |
| Hostname | – |
| First seen | 23 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 531 on average | 209 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 190 / 225 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 16 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 280 on average | 17 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 19 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 248 on average | 104 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Tin & Blood?
Too few wipes of Tin & Blood are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 47 days 10 hours have passed since this world was made.
Server details
How reliable is Tin & Blood, and is it online now?
Tin & Blood is offline at the time of this release; it was last seen 34 days 21 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 23 September 2026.
Which location does Tin & Blood run from?
A region is not published by Tin & Blood. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 94.64.109.29:35005 is its address.
Which Rust version is Tin & Blood running?
The version in use on Tin & Blood is Rust network protocol 2633 and build 165217 on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
How many players does Tin & Blood carry?
The last count for Tin & Blood was 34 days 21 hours ago; it is offline at present.
How does Tin & Blood compare with other servers in the rankings?
The rank for Tin & Blood is #15,643 on seven-day player hours, in the top 71% of ranked servers.
Tag details
Where does Tin & Blood appear among the Rust Census lists and filters?
Included in these Rust Census lists is Tin & Blood: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on Tin & Blood: what do they indicate?
gmrust (Game mode): Survival play, in the standard Rust format; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2633 (Protocol): To connect, your game version must match protocol 2633; cs165217 (Build): The server runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set are the tags Tin & Blood publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map is in use on Tin & Blood?
Tin & Blood runs a procedural map of size 6,000 with seed 1789661113, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
How is Tin & Blood configured, and what rules does it keep?
No gather rate is recorded for Tin & Blood in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.
Connecting
How can you connect to Tin & Blood?
Enter client.connect 94.64.109.29:35005 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp100 | Max players The server holds 100 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2633 | Protocol To connect, your game version must match protocol 2633. |
cs165217 | Build The server runs game build 165217. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.