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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 44,769 players on 11,658 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Tin & Blood

94.64.104.175:35005 checked 38d ago

Release date
Next release
In five minutes (14:25 UTC)
Source
Live server queries
Server address
94.64.104.175:35005
First recorded
19 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak –

Rank

#15,490

top 70%

Last wipe

46d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
  • It ranks #15,490 of all ranked servers, the top 70%, on player hours over the last seven days.
  • Its current map went up 46d ago.

2. Players

Figure 1: Players on Tin & Blood

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Tin & Blood

6000 · seed 1789661113

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size6000
Seed1789661113
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Tin & Blood

What the server publishes and what was recorded

Address94.64.104.175:35005
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe11 Sep 2026, 20:46 UTC
Hostname–
First seen19 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 524 on average304 / 350
Rustoria.co - EU MainEU · groups of 16+ · weekly · 334 on average21 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 331 on average38 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average138 / 200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average52 / 200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 263 on average46 / 100

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on Tin & Blood?

The rhythm of Tin & Blood's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 46 days 4 hours.

Server record

Is Tin & Blood up, and how well has it held up?

Last seen 38 days 11 hours ago, Tin & Blood is offline in this release. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. First recorded by Rust Census on 19 September 2026.

In which location is Tin & Blood based?

A region is not published by Tin & Blood. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 94.64.104.175:35005 it is addressed.

Which Rust version is Tin & Blood running?

The version in use on Tin & Blood is Rust network protocol 2633 and build 164530 on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Population

What population has been recorded on Tin & Blood?

Tin & Blood is offline at present; its last recording was 38 days 11 hours ago.

What position does Tin & Blood hold in the server rankings?

The rank for Tin & Blood is #15,490 on seven-day player hours, in the top 70% of ranked servers.

Tag details

On Rust Census, which lists and filters carry Tin & Blood?

These Rust Census lists include Tin & Blood: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by each tag shown on Tin & Blood?

These are the tags Tin & Blood publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team, which is the game's default limit; v2633 (Protocol): Protocol 2633 is required; a different version cannot join; cs164530 (Build): Build 164530 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

What map is listed for Tin & Blood?

Tin & Blood runs a procedural map of size 6,000 with seed 1789661113, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.

On Tin & Blood, what rules and settings are in force?

The name of Tin & Blood carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its section in the server browser. Anti-cheat is active: VAC, Valve's system, is on.

Join details

How can you connect to Tin & Blood?

You can open the console in Rust with F1 and enter client.connect 94.64.104.175:35005; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp100Max players Slots: 100.
ts8Group limit 8 per team, which is the game's default limit.
v2633Protocol Protocol 2633 is required; a different version cannot join.
cs164530Build Build 164530 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.