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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 103,775 players on 11,888 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Test

94.50.188.19:28015 checked 25d ago

biweekly wipes moddedoxidepve
Release date
Next release
In five minutes (08:45 UTC)
Source
Live server queries
Server address
94.50.188.19:28015
First recorded
4 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 200

0% full

7-day average

0

peak –

Rank

#15,996

top 71%

Last wipe

25d ago

biweekly schedule

Next wipe

2d 9h

Sun 1 Nov, 04:11 UTC

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 200 slots.
  • It ranks #15,996 of all ranked servers, the top 71%, on player hours over the last seven days.
  • Its current map went up 25d ago; the next wipe is expected Sunday 1 November, 04:11 UTC, biweekly: 14 days after its last wipe.

2. Players

Figure 1: Players on Test

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Next wipe Sunday 1 November, 04:11 UTC, in 2d 9h. Biweekly: 14 days after its last wipe

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Test

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Test

What the server publishes and what was recorded

Address94.50.188.19:28015
Region–
Max players200
Group limit8, the default
Wipe schedulebiweekly
Last wipe4 Oct 2026, 04:11 UTC
Hostname–
First seen4 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 254 on average174 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 244 on average315 / 2000
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 108 on average64 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average36 / 200
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average87 / 100
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 46 on average31 / 250

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on Test?

From biweekly: 14 days after its last wipe, the next wipe of Test is estimated. On Sunday 1 November at 04:11 UTC the next wipe is expected. 25 days 14 hours have passed since this world was made. Its tags carry a wipe schedule of every two weeks.

About the server

How reliable is Test, and is it online now?

The latest count records Test as offline, last seen 25 days 9 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. First recorded by Rust Census on 4 October 2026.

What location has been recorded for Test?

A region is not published by Test. Rust Census does not look up where the machine stands; it shows where a server says it is. At 94.50.188.19:28015 it is addressed.

What version of Rust has been recorded on Test?

This release lists Test on Rust network protocol 2634 and build 166652, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Population

What are the current player figures for Test?

Test is offline at present; its last recording was 25 days 9 hours ago.

In the rankings of Rust servers, where is Test placed?

The rank for Test is #15,996 on seven-day player hours, in the top 71% of ranked servers.

Tag details

Where does Test appear among the Rust Census lists and filters?

The Rust Census lists that Test fits are: Modded Rust servers, counted and Rust PvE servers, listed. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Which meanings do the tags on Test carry?

Read by the game's server browser, Test publishes these tags: gmvanilla (Game mode): Survival play in the vanilla format; mp200 (Max players): 200 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^b (Biweekly): This server wipes on a two-week cycle; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

Which map is in use on Test?

A procedural map runs on Test, generated by the game.

What settings and rules have been listed for Test?

No gather rate is recorded for Test in its name. The group cap stands at 8 players, the default for the game. It runs pve, no fighting other players. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. The server runs VAC, Valve's anti-cheat.

Join details

How can you connect to Test?

Enter client.connect 94.50.188.19:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp200,ptrak,$r?,v2634,^b,^p,gmvanilla,cs166652,ts8,^o^z

Game

gmvanillaGame mode Survival play in the vanilla format.
mp200Max players 200 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs166652Build Game build: 166652.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Wipe schedule

^bBiweekly This server wipes on a two-week cycle.

Gameplay

^pPvE Player-versus-player fighting is off; the world provides the danger.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.