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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 70,266 players on 11,730 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Test

94.243.8.222:28015 checked 4d ago

Release date
Next release
In five minutes (11:25 UTC)
Source
Live server queries
Server address
94.243.8.222:28015
First recorded
22 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak –

Rank

#15,423

top 69%

Last wipe

4d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
  • It ranks #15,423 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 4d ago.

2. Players

Figure 1: Players on Test

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap

0.9 days

between real wipes

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Sat 24 OctFri 23 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 10:23 UTC4d ago 0 – running 0
Fri 23 Oct, 12:35 UTC5d ago 0 – 0.9 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Test

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Test

What the server publishes and what was recorded

Address94.243.8.222:28015
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe24 Oct 2026, 10:23 UTC
Hostname–
First seen22 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 541 on average659 / 700
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average414 / 475
Rustoria.co - EU MainEU · groups of 16+ · weekly · 310 on average35 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 310 on average52 / 250
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 270 on average219 / 200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 266 on average112 / 150

10. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for Test: what is it?

With too few wipes of Test on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 4 days 2 hours have passed since this world was made.

On Test, what happens on wipe day?

The average busiest point of its recent wipes drew 0 players. On the latest wipe, 0 hours passed before the crowd peaked.

About the server

What does the record show for the uptime and current status of Test?

Test is offline at the time of this release; it was last seen 4 days 1 hours ago. 3 of 120 hours on across the last 5 full days gives an uptime of 2%. The first sighting of it by Rust Census was on 22 October 2026.

Which location does Test run from?

No region is published by Test. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 94.243.8.222:28015 is its address.

What version of Rust has been recorded on Test?

This release lists Test on Rust network protocol 2635 and build 168909, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Population

What population has been recorded on Test?

Test is offline at present; its last recording was 4 days 1 hours ago. This release gives a seven-day average of 0 players.

What position does Test hold in the server rankings?

For seven-day player hours, Test is ranked #15,423, placing it in the top 69% of all ranked servers.

Tags, lists

Where does Test appear among the Rust Census lists and filters?

Included in these Rust Census lists is Test: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What is meant by each tag shown on Test?

Read by the game's server browser, Test publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

What map is listed for Test?

A procedural map runs on Test, generated by the game.

How is Test configured, and what rules does it keep?

The name of Test carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. Anti-cheat is inactive: VAC, Valve's system, is off.

Join details

What steps are needed to join Test?

Enter client.connect 94.243.8.222:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp100Max players 100 slots are available.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build The server runs game build 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code This server carries no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.