Statistical profileOffline
Rust Devblog Server
94.229.24.50:28015 checked 12d ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#14,536
top 67%
Last wipe
31d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #14,536 of all ranked servers, the top 67%, on player hours over the last seven days.
- Its current map went up 31d ago.
2. Players
Figure 1: Players on Rust Devblog Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Rust Devblog Server
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Rust Devblog Server
What the server publishes and what was recorded
| Address | 94.229.24.50:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | not published |
| Wipe schedule | – |
| Last wipe | 28 Sep 2026, 00:32 UTC |
| Hostname | – |
| First seen | 17 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 516 on average | 486 / 525 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 401 / 450 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 52 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 44 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 48 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 243 on average | 161 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for Rust Devblog Server: what is it?
The rhythm of Rust Devblog Server's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 31 days 11 hours ago.
Server record
Is Rust Devblog Server up, and how well has it held up?
Rust Devblog Server is offline at the time of this release; it was last seen 12 days ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 17 October 2026.
Which location does Rust Devblog Server run from?
A region is not published by Rust Devblog Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 94.229.24.50:28015 is its address.
What version of Rust has been recorded on Rust Devblog Server?
This release lists Rust Devblog Server on Rust network protocol 2362, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
How many players does Rust Devblog Server carry?
Rust Devblog Server is offline at present; its last recording was 12 days ago.
How does Rust Devblog Server compare with other servers in the rankings?
The rank for Rust Devblog Server is #14,536 on seven-day player hours, in the top 67% of ranked servers.
Tags, lists
Which Rust Census filters and lists cover Rust Devblog Server?
Included in these Rust Census lists is Rust Devblog Server: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all.
The tags on Rust Devblog Server: what do they indicate?
These are the tags Rust Devblog Server publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): Slots: 10; v2362 (Protocol): To connect, your game version must match protocol 2362; ptrak (Networking): RakNet is used, the standard network layer of the game; ha77b8956 (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag; stok (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
What map is listed for Rust Devblog Server?
Rust Devblog Server runs a procedural map, which the game generates.
On Rust Devblog Server, what rules and settings are in force?
No gather rate is given in the name of Rust Devblog Server. Group limits are not published here. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. Anti-cheat is inactive: VAC, Valve's system, is off.
How to join
What is the way to join Rust Devblog Server?
Enter client.connect 94.229.24.50:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,v2362,ha77b8956,stok,gmrust
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players Slots: 10. |
v2362 | Protocol To connect, your game version must match protocol 2362. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
Other
ha77b8956 | Custom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag. |
|---|---|
stok | Custom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.