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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 89,289 players on 11,829 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Rust Devblog Server

94.229.17.136:28015 checked 20d ago

Release date
Next release
In five minutes (21:45 UTC)
Source
Live server queries
Server address
94.229.17.136:28015
First recorded
7 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,901

top 72%

Last wipe

30d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #15,901 of all ranked servers, the top 72%, on player hours over the last seven days.
  • Its current map went up 30d ago.

2. Players

Figure 1: Players on Rust Devblog Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Rust Devblog Server

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Rust Devblog Server

What the server publishes and what was recorded

Address94.229.17.136:28015
Region–
Max players10
Group limitnot published
Wipe schedule–
Last wipe28 Sep 2026, 00:32 UTC
Hostname–
First seen7 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 550 on average636 / 675
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average485 / 525
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 300 on average59 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average36 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 269 on average138 / 200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 257 on average255 / 300

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for Rust Devblog Server: what is it?

Too few wipes of Rust Devblog Server are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 30 days 18 hours.

Server record

What does the record show for the uptime and current status of Rust Devblog Server?

Last seen 20 days 21 hours ago, Rust Devblog Server is offline in this release. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 7 October 2026.

What location has been recorded for Rust Devblog Server?

No region is given by Rust Devblog Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 94.229.17.136:28015 it is addressed.

Which Rust version is Rust Devblog Server running?

The version in use on Rust Devblog Server is Rust network protocol 2362 on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What are the current player figures for Rust Devblog Server?

At this release Rust Devblog Server is offline, having last been seen 20 days 21 hours ago.

How does Rust Devblog Server compare with other servers in the rankings?

For seven-day player hours, Rust Devblog Server is ranked #15,901, placing it in the top 72% of all ranked servers.

Tag details

Where does Rust Devblog Server appear among the Rust Census lists and filters?

Included in these Rust Census lists is Rust Devblog Server: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all.

What is meant by each tag shown on Rust Devblog Server?

gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): Slots: 10; v2362 (Protocol): Protocol 2362 is required; a different version cannot join; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; hil2cpp (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag; stok (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag are the tags Rust Devblog Server publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

What map is listed for Rust Devblog Server?

Rust Devblog Server runs a procedural map, which the game generates.

On Rust Devblog Server, what rules and settings are in force?

The name of Rust Devblog Server carries no gather rate. A group limit is not published for this server. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Community is its section in the server browser. Anti-cheat is inactive: VAC, Valve's system, is off.

How to join

What steps are needed to join Rust Devblog Server?

Enter client.connect 94.229.17.136:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,v2362,hil2cpp,stok,gmrust

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players Slots: 10.
v2362Protocol Protocol 2362 is required; a different version cannot join.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.

Other

hil2cppCustom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag.
stokCustom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.