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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 32,585 players on 11,628 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Devblog 301 LAN

94.139.255.199:28015 checked 33d ago

pve
Release date
Next release
In five minutes (14:38 UTC)
Source
Live server queries
Server address
94.139.255.199:28015
First recorded
24 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 20

0% full

7-day average

0

peak –

Rank

#16,363

top 71%

Last wipe

35d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 20 slots.
  • It ranks #16,363 of all ranked servers, the top 71%, on player hours over the last seven days.
  • Its current map went up 35d ago.

2. Players

Figure 1: Players on Devblog 301 LAN

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k24 Sep26 Sep27 Sep29 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Devblog 301 LAN

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Devblog 301 LAN

What the server publishes and what was recorded

Address94.139.255.199:28015
Region– · eu1
Max players20
Group limit8, the default
Wipe schedule–
Last wipe23 Sep 2026, 09:30 UTC
Hostname–
First seen24 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 54 on average28 / 200
[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 33 on average5 / 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 31 on average30 / 200
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 22 on average27 / 200
[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendlygroups of 8+ · monthly · 22 on average15 / 150
[EU/GER] Rust Norddeutschland PVEEU · groups of 8+ · biweekly · 16 on average0 / 100

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on Devblog 301 LAN?

With too few wipes of Devblog 301 LAN on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 35 days 20 hours have passed since this world was made.

About the server

How reliable is Devblog 301 LAN, and is it online now?

Devblog 301 LAN is offline at the time of this release; it was last seen 33 days 15 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 24 September 2026.

What location has been recorded for Devblog 301 LAN?

A region is not published by Devblog 301 LAN, and its region code is eu1. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 94.139.255.199:28015 it is addressed.

On which Rust version does Devblog 301 LAN operate?

The version in use on Devblog 301 LAN is Rust network protocol 2602 and build 132924 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Player counts

What population has been recorded on Devblog 301 LAN?

At this release Devblog 301 LAN is offline, having last been seen 33 days 15 hours ago.

What position does Devblog 301 LAN hold in the server rankings?

The rank for Devblog 301 LAN is #16,363 on seven-day player hours, in the top 71% of ranked servers.

Tag details

Where does Devblog 301 LAN appear among the Rust Census lists and filters?

The Rust Census lists that Devblog 301 LAN fits are: Community servers and Rust PvE servers, listed. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

The tags on Devblog 301 LAN: what do they indicate?

gmrust (Game mode): Survival play, in the standard Rust format; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): This is the game default: 8 to a team; v2602 (Protocol): To connect, your game version must match protocol 2602; cs132924 (Build): Game build: 132924; ptrak (Networking): The network layer is RakNet, the game's standard; $reu1 (Region code): Recorded region code: eu1; ^p (PvE): Player-versus-player fighting is off; the world provides the danger are the tags Devblog 301 LAN publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

Which map is in use on Devblog 301 LAN?

A procedural map runs on Devblog 301 LAN, generated by the game.

What settings and rules have been listed for Devblog 301 LAN?

No gather rate is given in the name of Devblog 301 LAN. 8 players is the group limit, the game's default. pve is the game mode recorded, no fighting other players. It appears under Community in the server browser. The server does not run VAC, Valve's anti-cheat.

How to join

What steps are needed to join Devblog 301 LAN?

Enter client.connect 94.139.255.199:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp20,ptrak,$reu1,v2602,^p,gmrust,cs132924,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp20Max players The server holds 20 slots.
ts8Group limit This is the game default: 8 to a team.
v2602Protocol To connect, your game version must match protocol 2602.
cs132924Build Game build: 132924.
ptrakNetworking The network layer is RakNet, the game's standard.
$reu1Region code Recorded region code: eu1.

Gameplay

^pPvE Player-versus-player fighting is off; the world provides the danger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.