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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 35,442 players on 11,620 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

IonutShiro Test Server

EU 94.130.133.96:28025 checked 12m ago

monthly wipes vanillamoddedoxide
Release date
Next release
In five minutes (06:45 UTC)
Source
Live server queries
Server address
94.130.133.96:28025
First recorded
13 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

1/ ?

7-day average

0

peak 1

Rank

#6,560

top 29% · #1931 in EU

No wipes

resets

13 new worlds this week: a reset every few hours, not a wipe schedule

Next wipe

–

resets, no wipes

Main points

  • There were 1 players on it.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #6,560 of all ranked servers, the top 29%, and #1931 in EU, on player hours over the last seven days.
  • It makes a new world every few hours (13 this week): those are resets, not wipes.

2. Players

Figure 1: Players on IonutShiro Test Server

Players now and over time, UTC

AveragePeak
00.250.50.75113:0021:0005:0012:0021:0005:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040013:0021:0005:0012:0021:0005:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. World resets

Table 1: World resets, newest first

A new world every few hours; none of these counts as a wipe

WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 16:03 UTC14h ago – – – 0
Wed 28 Oct, 06:10 UTC1d ago – – – 1
Wed 28 Oct, 05:45 UTC1d ago – – – 0
Tue 27 Oct, 13:03 UTC1d ago – – – 0
Sun 25 Oct, 17:30 UTC3d ago – – – 1
Sun 25 Oct, 15:59 UTC3d ago – – – 0
Sun 25 Oct, 12:09 UTC3d ago – – – 0
Sat 24 Oct, 15:23 UTC4d ago – – – 0
Sat 24 Oct, 14:34 UTC4d ago – – – 0
Sat 24 Oct, 14:19 UTC4d ago – – – 0

Source: Live server queries, Rust Census

6. Map

Figure 4: Map of IonutShiro Test Server

1250 · seed 1337

Map of IonutShiro Test Server

Table 2: The world

As the server publishes it

MapCustom Map
Size1250
Seed1337

7. Server characteristics

Table 3: Characteristics of IonutShiro Test Server

What the server publishes and what was recorded

Address94.130.133.96:28025
RegionEU
Max players–
Group limit8, the default
Wipe schedulemonthly
Last wiperesets constantly
Hostname–
First seen13 Sep 2026

8. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10EU · groups of 8+ · monthly · 2 on average6 / 300
404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10EU · groups of 8+ · monthly · 2 on average1 / 300
-2stoned | Solo/Duo/Trios | Beginner Friendly | Low DecayEU · groups of 8+ · monthly · 29 on average1 / 150
-2stoned | Monthly | Solo/Duos | Beginner Friendly | Low DecayEU · groups of 8+ · monthly · 8 on average5 / 150
Cozy Rust PvEEU · groups of 8+ · monthly · 1 on average0 / 70
CSL | EU StagingEU · groups of 8+ · 24 on average2 / 64

9. Quick answers

From the figures on this page.

Wipe schedule

This release records the wipe timetable for IonutShiro Test Server: what is it?

No reset on IonutShiro Test Server counts as a wipe, as a fresh world is generated every few hours and no schedule is kept.

Server details

Is IonutShiro Test Server up, and how well has it held up?

IonutShiro Test Server is online at the time of this release. About 12 hours ago is when it last restarted, according to the uptime it reports. 125 of 168 hours on across the last 7 full days gives an uptime of 74%. The first sighting of it by Rust Census was on 13 September 2026.

Does IonutShiro Test Server hold a steady frame rate and connection?

Over the last 48 hours, server fps averaged 233; the lowest reading was 176. The world carried up to 65,448 entities, including buildings, deployables and all else. Memory use reached 2,246 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.

What location has been recorded for IonutShiro Test Server?

In Europe IonutShiro Test Server lists itself, with its EU tag. Rust Census does not look up where the machine stands; it shows where a server says it is. At 94.130.133.96:28025 it is addressed.

Which Rust version is IonutShiro Test Server running?

This release lists IonutShiro Test Server on Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

How many players does IonutShiro Test Server carry?

At the time of counting, IonutShiro Test Server recorded 1 players. Averaged over seven days: 0 players, with a peak of 1. An average of 1 players was recorded at 06:00 UTC, the busiest hour of the last 48.

How does IonutShiro Test Server compare with other servers in the rankings?

For seven-day player hours IonutShiro Test Server is ranked #6,560 and #1,931 in Europe, placing it in the top 29% of all ranked servers.

Lists and tags

Which Rust Census filters and lists cover IonutShiro Test Server?

These Rust Census lists include IonutShiro Test Server: EU Rust servers: the regional count and Modded Rust servers, counted. Under these filters it comes up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

What is meant by each tag shown on IonutShiro Test Server?

gmvanilla (Game mode): This is vanilla survival; mp0 (Max players): 0 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow Facepunch's force wipe, once a month; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game; EU (Europe): The server browser files this server under Europe are the tags IonutShiro Test Server publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

Which map has been recorded for IonutShiro Test Server?

IonutShiro Test Server runs a procedural map of size 1,250 with seed 1337, generated by the game. Because one size and seed give one map, RustMaps can display it from this page. Recorded under map name: Custom Map.

What settings and rules have been listed for IonutShiro Test Server?

The name of IonutShiro Test Server carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. Its own label is vanilla: rates, kits and rules are unchanged from the Facepunch release. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

What is the way to join IonutShiro Test Server?

You can open the console in Rust with F1 and enter client.connect 94.130.133.96:28025; or press Launch Rust and join on this page, and you are connected through Steam. This release lists its website as https://discord.com/invite/WQ2ztS5jM8.

10. Server tags

What each tag this server publishes means: a glossary.

Published asmp0,ptrak,$r?,v2635,^m,^v,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanillaGame mode This is vanilla survival.
mp0Max players 0 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Game build: 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Wipe schedule

^mMonthly Wipes follow Facepunch's force wipe, once a month.

Difficulty

^vVanilla Rates, kits and rules are unchanged from the Facepunch release.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded This server is listed as modded, with plugins or settings that change the game.

Region

EUEurope The server browser files this server under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.