Statistical profileOnline
IonutShiro Test Server
EU 94.130.133.96:28025 checked 12m ago
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1. Main points
Players now
1/ ?
7-day average
0
peak 1
Rank
#6,560
top 29% · #1931 in EU
No wipes
resets
13 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Main points
- There were 1 players on it.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #6,560 of all ranked servers, the top 29%, and #1931 in EU, on player hours over the last seven days.
- It makes a new world every few hours (13 this week): those are resets, not wipes.
2. Players
Figure 1: Players on IonutShiro Test Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 29% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. World resets
Table 1: World resets, newest first
A new world every few hours; none of these counts as a wipe
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 16:03 UTC14h ago | – | – | – | 0 |
| Wed 28 Oct, 06:10 UTC1d ago | – | – | – | 1 |
| Wed 28 Oct, 05:45 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 13:03 UTC1d ago | – | – | – | 0 |
| Sun 25 Oct, 17:30 UTC3d ago | – | – | – | 1 |
| Sun 25 Oct, 15:59 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 12:09 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 15:23 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 14:34 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 14:19 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 19:20 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 18:25 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 13:27 UTC5d ago | – | – | – | 0 |
| Wed 21 Oct, 16:31 UTC7d ago | – | – | – | 0 |
| Tue 20 Oct, 09:04 UTC8d ago | 1 | – | 1.3 days | 1 |
| Mon 19 Oct, 15:21 UTC9d ago | – | – | – | 1 |
| Mon 19 Oct, 13:11 UTC9d ago | 1 | – | 0.8 days | 0 |
| Fri 16 Oct, 12:09 UTC12d ago | 2+1 queue | halved by day 2 | 3 days | 0 |
| Wed 7 Oct, 20:04 UTC21d ago | 1 | halved by day 1 | 8.7 days | 0 |
| Thu 1 Oct, 23:00 UTC FW27d ago | 1 | halved by day 4 | 5.9 days | 1 |
Source: Live server queries, Rust Census
6. Map
7. Server characteristics
Table 3: Characteristics of IonutShiro Test Server
What the server publishes and what was recorded
| Address | 94.130.133.96:28025 |
|---|---|
| Region | EU |
| Max players | – |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | resets constantly |
| Hostname | – |
| First seen | 13 Sep 2026 |
8. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| 404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10 | EU · groups of 8+ · monthly · 2 on average | 6 / 300 |
| 404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10 | EU · groups of 8+ · monthly · 2 on average | 1 / 300 |
| -2stoned | Solo/Duo/Trios | Beginner Friendly | Low Decay | EU · groups of 8+ · monthly · 29 on average | 1 / 150 |
| -2stoned | Monthly | Solo/Duos | Beginner Friendly | Low Decay | EU · groups of 8+ · monthly · 8 on average | 5 / 150 |
| Cozy Rust PvE | EU · groups of 8+ · monthly · 1 on average | 0 / 70 |
| CSL | EU Staging | EU · groups of 8+ · 24 on average | 2 / 64 |
9. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for IonutShiro Test Server: what is it?
No reset on IonutShiro Test Server counts as a wipe, as a fresh world is generated every few hours and no schedule is kept.
Server details
Is IonutShiro Test Server up, and how well has it held up?
IonutShiro Test Server is online at the time of this release. About 12 hours ago is when it last restarted, according to the uptime it reports. 125 of 168 hours on across the last 7 full days gives an uptime of 74%. The first sighting of it by Rust Census was on 13 September 2026.
Does IonutShiro Test Server hold a steady frame rate and connection?
Over the last 48 hours, server fps averaged 233; the lowest reading was 176. The world carried up to 65,448 entities, including buildings, deployables and all else. Memory use reached 2,246 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.
What location has been recorded for IonutShiro Test Server?
In Europe IonutShiro Test Server lists itself, with its EU tag. Rust Census does not look up where the machine stands; it shows where a server says it is. At 94.130.133.96:28025 it is addressed.
Which Rust version is IonutShiro Test Server running?
This release lists IonutShiro Test Server on Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
How many players does IonutShiro Test Server carry?
At the time of counting, IonutShiro Test Server recorded 1 players. Averaged over seven days: 0 players, with a peak of 1. An average of 1 players was recorded at 06:00 UTC, the busiest hour of the last 48.
How does IonutShiro Test Server compare with other servers in the rankings?
For seven-day player hours IonutShiro Test Server is ranked #6,560 and #1,931 in Europe, placing it in the top 29% of all ranked servers.
Lists and tags
Which Rust Census filters and lists cover IonutShiro Test Server?
These Rust Census lists include IonutShiro Test Server: EU Rust servers: the regional count and Modded Rust servers, counted. Under these filters it comes up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
What is meant by each tag shown on IonutShiro Test Server?
gmvanilla (Game mode): This is vanilla survival; mp0 (Max players): 0 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow Facepunch's force wipe, once a month; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game; EU (Europe): The server browser files this server under Europe are the tags IonutShiro Test Server publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map has been recorded for IonutShiro Test Server?
IonutShiro Test Server runs a procedural map of size 1,250 with seed 1337, generated by the game. Because one size and seed give one map, RustMaps can display it from this page. Recorded under map name: Custom Map.
What settings and rules have been listed for IonutShiro Test Server?
The name of IonutShiro Test Server carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. Its own label is vanilla: rates, kits and rules are unchanged from the Facepunch release. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
What is the way to join IonutShiro Test Server?
You can open the console in Rust with F1 and enter client.connect 94.130.133.96:28025; or press Launch Rust and join on this page, and you are connected through Steam. This release lists its website as https://discord.com/invite/WQ2ztS5jM8.
10. Server tags
What each tag this server publishes means: a glossary.
Published asmp0,ptrak,$r?,v2635,^m,^v,EU,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla | Game mode This is vanilla survival. |
|---|---|
mp0 | Max players 0 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Wipe schedule
^m | Monthly Wipes follow Facepunch's force wipe, once a month. |
|---|
Difficulty
^v | Vanilla Rates, kits and rules are unchanged from the Facepunch release. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Region
EU | Europe The server browser files this server under Europe. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.