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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 32,078 players on 11,614 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

MapTests

93.148.110.72:28015 checked 35d ago

Release date
Next release
In five minutes (09:36 UTC)
Source
Live server queries
Server address
93.148.110.72:28015
First recorded
18 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 1

0% full

7-day average

0

peak –

Rank

#14,769

top 65%

Last wipe

36d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 1 slots.
  • It ranks #14,769 of all ranked servers, the top 65%, on player hours over the last seven days.
  • Its current map went up 36d ago.

2. Players

Figure 1: Players on MapTests

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap

3 days

between real wipes

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Tue 22 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 09:51 UTC36d ago 1 – running 1
Sat 19 Sep, 09:22 UTC39d ago 1 – 3 days 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of MapTests

Custom map, no picture published

Table 2: The world

As the server publishes it

MapCustom Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of MapTests

What the server publishes and what was recorded

Address93.148.110.72:28015
Region–
Max players1
Group limit8, the default
Wipe schedule–
Last wipe22 Sep 2026, 13:47 UTC
Hostname–
First seen18 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 542 on average164 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average142 / 200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average16 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 283 on average19 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average14 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average62 / 200

10. Quick answers

From the figures on this page.

Wipe schedule

When does MapTests wipe, and how often?

Too few wipes of MapTests are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 36 days 16 hours.

On MapTests, what happens on wipe day?

Recent wipes drew an average peak of 1 players. On the latest wipe, 0 hours passed before the crowd peaked.

Server record

Is MapTests up, and how well has it held up?

MapTests is offline at the time of this release; it was last seen 35 days 20 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 18 September 2026.

What location has been recorded for MapTests?

A region is not published by MapTests. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 93.148.110.72:28015 is its address.

On which Rust version does MapTests operate?

The version in use on MapTests is Rust network protocol 2633 and build 165217 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Population

What population has been recorded on MapTests?

The last count for MapTests was 35 days 20 hours ago; it is offline at present.

In the rankings of Rust servers, where is MapTests placed?

For seven-day player hours, MapTests is ranked #14,769, placing it in the top 65% of all ranked servers.

Tags, lists

Which Rust Census filters and lists cover MapTests?

The Rust Census lists that MapTests fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on MapTests carry?

Read by the game's server browser, MapTests publishes these tags: gmvanilla (Game mode): Survival play in the vanilla format; mp1 (Max players): Slots: 1; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): To connect, your game version must match protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

How is MapTests configured, and what rules does it keep?

No gather rate is recorded for MapTests in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Community is its section in the server browser. Anti-cheat is active: VAC, Valve's system, is on.

Join details

What steps are needed to join MapTests?

Enter client.connect 93.148.110.72:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp1,ptrak,$r?,v2633,gmvanilla,cs165217,ts8

Game

gmvanillaGame mode Survival play in the vanilla format.
mp1Max players Slots: 1.
ts8Group limit This is the game default: 8 to a team.
v2633Protocol To connect, your game version must match protocol 2633.
cs165217Build Game build: 165217.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.