Statistical profileOnline
Damaged Gamers Creative
92.238.195.246:28013 checked 10m ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#15,058
top 68%
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 0 players on it, 0% of its 10 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #15,058 of all ranked servers, the top 68%, on player hours over the last seven days.
- Its current map went up 26d ago.
2. Players
Figure 1: Players on Damaged Gamers Creative
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Damaged Gamers Creative
4500 · seed 19782634
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4500 |
| Seed | 19782634 |
8. Server characteristics
Table 3: Characteristics of Damaged Gamers Creative
What the server publishes and what was recorded
| Address | 92.238.195.246:28013 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 20:45 UTC |
| Hostname | ^ |
| First seen | 1 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 112 on average | 184 / 999 |
| [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 42 / 999 |
| [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 52 on average | 76 / 150 |
| Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 49 / 100 |
| AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 30 / 100 |
| KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 23 on average | 31 / 100 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Damaged Gamers Creative?
Too few wipes of Damaged Gamers Creative are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 26 days 17 hours.
Server record
How reliable is Damaged Gamers Creative, and is it online now?
At the latest check, Damaged Gamers Creative was online. The uptime it reports puts the last restart at about 3 days 12 hours ago. A total of 149 of 168 hours were up over 7 full days, which is 89% of the time. The first sighting of it by Rust Census was on 1 October 2026.
What does the performance record of Damaged Gamers Creative show?
Average server fps over the last 48 hours was 55, with a low of 49. Buildings, deployables and everything else in the world took the entity count to 118,923. Up to 4,249 MB of memory was used. Players feel low fps and a rising entity count as lag.
In which location is Damaged Gamers Creative based?
No region is published by Damaged Gamers Creative. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 92.238.195.246:28013 is its address.
On which Rust version does Damaged Gamers Creative operate?
This release lists Damaged Gamers Creative on Rust network protocol 2635 and build 168909, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Population
What population has been recorded on Damaged Gamers Creative?
Damaged Gamers Creative stands at 0 players from 10 slots in this release. Averaged over seven days: 0 players, with a peak of 1.
How does Damaged Gamers Creative compare with other servers in the rankings?
The rank for Damaged Gamers Creative is #15,058 on seven-day player hours, in the top 68% of ranked servers.
Tags, lists
Which Rust Census filters and lists cover Damaged Gamers Creative?
Included in these Rust Census lists is Damaged Gamers Creative: Modded Rust servers, counted, Rust build servers: listed and Rust creative servers: live figures. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Damaged Gamers Creative carry?
These are the tags Damaged Gamers Creative publishes for the game's server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map has been recorded for Damaged Gamers Creative?
Size 4,500 and seed 19782634: that is the procedural map on Damaged Gamers Creative, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
On Damaged Gamers Creative, what rules and settings are in force?
No gather rate is given in the name of Damaged Gamers Creative. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
How to join
What is the way to join Damaged Gamers Creative?
Enter client.connect 92.238.195.246:28013 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla | Game mode The mode is vanilla survival. |
|---|---|
mp10 | Max players The server holds 10 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.