Skip to main content

Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 35,915 players on 11,620 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Parachute Test - Launch Site

92.237.133.78:28015 checked 28d ago

Release date
Next release
In five minutes (23:34 UTC)
Source
Live server queries
Server address
92.237.133.78:28015
First recorded
28 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 10

10% full

7-day average

0

peak –

Rank

#15,792

top 66%

Last wipe

29d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
  • It ranks #15,792 of all ranked servers, the top 66%, on player hours over the last seven days.
  • Its current map went up 29d ago.

2. Players

Figure 1: Players on Parachute Test - Launch Site

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k28 Sep30 Sep1 Oct3 Oct4 Oct6 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Parachute Test - Launch Site

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Parachute Test - Launch Site

What the server publishes and what was recorded

Address92.237.133.78:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe28 Sep 2026, 15:27 UTC
Hostname–
First seen28 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 534 on average268 / 300
Rustoria.co - EU MainEU · groups of 16+ · weekly · 322 on average21 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 321 on average16 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average167 / 200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 277 on average87 / 200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average22 / 100

10. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on Parachute Test - Launch Site?

With too few wipes of Parachute Test - Launch Site on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 29 days 14 hours have passed since this world was made.

Server record

What does the record show for the uptime and current status of Parachute Test - Launch Site?

The latest count records Parachute Test - Launch Site as offline, last seen 28 days 6 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 28 September 2026.

Which location does Parachute Test - Launch Site run from?

No region is published by Parachute Test - Launch Site. Rust Census does not look up where the machine stands; it shows where a server says it is. 92.237.133.78:28015 is its address.

On which Rust version does Parachute Test - Launch Site operate?

Rust network protocol 2633 and build 165217 on Windows is the version Parachute Test - Launch Site runs. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

How many players does Parachute Test - Launch Site carry?

The last count for Parachute Test - Launch Site was 28 days 6 hours ago; it is offline at present.

How does Parachute Test - Launch Site compare with other servers in the rankings?

For seven-day player hours, Parachute Test - Launch Site is ranked #15,792, placing it in the top 66% of all ranked servers.

Lists and tags

Where does Parachute Test - Launch Site appear among the Rust Census lists and filters?

These Rust Census lists include Parachute Test - Launch Site: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on Parachute Test - Launch Site carry?

Read by the game's server browser, Parachute Test - Launch Site publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2633 (Protocol): To connect, your game version must match protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

What map is listed for Parachute Test - Launch Site?

Parachute Test - Launch Site runs a procedural map, which the game generates.

On Parachute Test - Launch Site, what rules and settings are in force?

No gather rate is recorded for Parachute Test - Launch Site in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its section in the server browser. Anti-cheat is active: VAC, Valve's system, is on.

How to join

How can you connect to Parachute Test - Launch Site?

Enter client.connect 92.237.133.78:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players The server holds 10 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2633Protocol To connect, your game version must match protocol 2633.
cs165217Build Game build: 165217.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.