Statistical profileOffline
VibeCoded Server!
92.222.138.193:22320 checked 45d ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,098
no region published
Last wipe
51d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #15,098 of all ranked servers, on player hours over the last seven days.
- Its current map went up 51d ago.
2. Players
Figure 1: Players on VibeCoded Server!
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of VibeCoded Server!
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of VibeCoded Server!
What the server publishes and what was recorded
| Address | 92.222.138.193:22320 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 8 Sep 2026, 22:39 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 499 on average | 140 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 173 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 283 on average | 535 / 675 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 29 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 619 / 775 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 248 on average | 523 / 625 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on VibeCoded Server!?
With too few wipes of VibeCoded Server! on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 51 days.
About the server
How reliable is VibeCoded Server!, and is it online now?
VibeCoded Server! is offline at the time of this release; it was last seen 45 days 17 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. First recorded by Rust Census on 13 September 2026.
Which location does VibeCoded Server! run from?
A region is not published by VibeCoded Server!. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 92.222.138.193:22320 is its address.
What version of Rust has been recorded on VibeCoded Server!?
This release lists VibeCoded Server! on Rust network protocol 2633 and build 164105, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
How many players does VibeCoded Server! carry?
At this release VibeCoded Server! is offline, having last been seen 45 days 17 hours ago.
In the rankings of Rust servers, where is VibeCoded Server! placed?
The rank for VibeCoded Server! is #15,098 on seven-day player hours, in the top – of ranked servers.
Tags, lists
On Rust Census, which lists and filters carry VibeCoded Server!?
Included in these Rust Census lists is VibeCoded Server!: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by each tag shown on VibeCoded Server!?
These are the tags VibeCoded Server! publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): Slots: 10; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): Protocol 2633 is required; a different version cannot join; cs164105 (Build): Build 164105 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map is in use on VibeCoded Server!?
The game generates the procedural map on VibeCoded Server!.
What settings and rules have been listed for VibeCoded Server!?
No gather rate is given in the name of VibeCoded Server!. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. The server does not run VAC, Valve's anti-cheat.
How to join
How can you connect to VibeCoded Server!?
You can open the console in Rust with F1 and enter client.connect 92.222.138.193:22320; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2633,gmrust,cs164105,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players Slots: 10. |
ts8 | Group limit This is the game default: 8 to a team. |
v2633 | Protocol Protocol 2633 is required; a different version cannot join. |
cs164105 | Build Build 164105 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.