Statistical profileOffline
Experiment
92.209.233.160:28015 checked 18d ago
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1. Main points
Players now
1/ 10
10% full
7-day average
0
peak –
Rank
#14,824
top 67%
Last wipe
18d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
- It ranks #14,824 of all ranked servers, the top 67%, on player hours over the last seven days.
- Its current map went up 18d ago.
2. Players
Figure 1: Players on Experiment
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 67% of all ranked servers, and #602 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
6.1 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 20:20 UTC18d ago | 1 | – | running | 1 |
| Sat 3 Oct, 12:24 UTC25d ago | 1 | held half | 7.3 days | 0 |
| Mon 28 Sep, 17:52 UTC30d ago | 1 | held half | 4.8 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Experiment
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Experiment
What the server publishes and what was recorded
| Address | 92.209.233.160:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | quad |
| Wipe schedule | – |
| Last wipe | 10 Oct 2026, 20:20 UTC |
| Hostname | – |
| First seen | 19 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [EA] Softcore 1 | quad · monthly · 67 on average | 55 / 350 |
| [US] Facepunch Softcore 2 | NA · quad · monthly · 59 on average | 24 / 300 |
| Reddit.com/r/PlayRust - AU Softcore | OC · quad · monthly · 34 on average | 25 / 150 |
| Rusty Sporks PvP | softcore / noob friendly | NA · quad · biweekly · 11 on average | 3 / 100 |
| [红牛五倍]10.28日|新档|开荒|激战|爽玩 | EA · quad · weekly · 9 on average | 10 / 200 |
| [红果十倍]10.29日|新档|开荒|激战|爽玩 | EA · quad · weekly · 9 on average | 10 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
When does Experiment wipe, and how often?
No next wipe can be predicted for Experiment, which wipes at irregular times. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 18 days 10 hours.
How is wipe day run on Experiment?
An average of 1 players attended at peak across recent wipes. On the latest wipe, 0 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
Server details
What does the record show for the uptime and current status of Experiment?
Experiment is offline at the time of this release; it was last seen 18 days 10 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 19 September 2026.
In which location is Experiment based?
A region is not published by Experiment. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 92.209.233.160:28015 it is addressed.
On which Rust version does Experiment operate?
Rust network protocol 2634 and build 166652 on Windows is the version Experiment runs. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What population has been recorded on Experiment?
The last count for Experiment was 18 days 10 hours ago; it is offline at present.
How does Experiment compare with other servers in the rankings?
The rank for Experiment is #14,824 on seven-day player hours, in the top 67% of ranked servers. Within quad servers this release ranks it #602.
Lists and tags
Where does Experiment appear among the Rust Census lists and filters?
The Rust Census lists that Experiment fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
What is meant by each tag shown on Experiment?
These are the tags Experiment publishes for the game's server browser to read: gmsoftcore (Game mode): An easier ruleset applies: softcore; mp10 (Max players): Slots: 10; ts4 (Group limit): Team size is capped at 4; v2634 (Protocol): Your game must run protocol 2634 to join; cs166652 (Build): Build 166652 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
What map is listed for Experiment?
A procedural map runs on Experiment, generated by the game.
What settings and rules have been listed for Experiment?
The name of Experiment carries no gather rate. A limit of 4 players applies to groups (quad). softcore is the game mode recorded, Facepunch's easier mode: you keep part of your loot. Combat between players and raiding are both permitted. It appears under Community in the server browser. The server runs VAC, Valve's anti-cheat.
Join details
What is the way to join Experiment?
You can open the console in Rust with F1 and enter client.connect 92.209.233.160:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2634,gmsoftcore,cs166652,ts4
Game
gmsoftcore | Game mode An easier ruleset applies: softcore. |
|---|---|
mp10 | Max players Slots: 10. |
ts4 | Group limit Team size is capped at 4. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs166652 | Build Build 166652 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.