Statistical profileOnline
[US] Krizalium Test
92.118.19.86:28015 checked 8m ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,349
top 69%
Last wipe
16d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 0 players on it, 0% of its 50 slots.
- It ranks #15,349 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 16d ago.
2. Players
Figure 1: Players on [US] Krizalium Test
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of [US] Krizalium Test
What the server publishes and what was recorded
| Address | 92.118.19.86:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 12 Oct 2026, 04:47 UTC |
| Hostname | – |
| First seen | 12 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |US Main| | NA · groups of 12+ · weekly · 251 on average | 31 / 250 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 235 on average | 42 / 250 |
| Rusty Moose |US Mondays| | NA · groups of 12+ · weekly · 200 on average | 492 / 525 |
| Rustafied.com - US Friday | NA · groups of 16+ · weekly · 155 on average | 21 / 100 |
| Rustoria.co - US Mondays | NA · groups of 12+ · weekly · 153 on average | 325 / 350 |
| Rustopia.gg - US Main Premium | NA · groups of 16+ · weekly · 145 on average | 37 / 200 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for [US] Krizalium Test: what is it?
Too few wipes of [US] Krizalium Test are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 16 days 19 hours ago.
Server record
What does the record show for the uptime and current status of [US] Krizalium Test?
[US] Krizalium Test is online at the time of this release. About 16 days 18 hours ago is when it last restarted, according to the uptime it reports. A total of 144 of 168 hours were up over 7 full days, which is 86% of the time. The first sighting of it by Rust Census was on 12 October 2026.
How well does [US] Krizalium Test perform?
Over the last 48 hours, server fps averaged 60; the lowest reading was 60. Buildings, deployables and everything else in the world took the entity count to 45,341. Memory use reached 4,438 MB at its peak. Players feel low fps and a rising entity count as lag.
In which location is [US] Krizalium Test based?
No region tag is published by [US] Krizalium Test, but its name points to North America. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 92.118.19.86:28015 it is addressed.
Which Rust version is [US] Krizalium Test running?
This release lists [US] Krizalium Test on Rust network protocol 2634 and build 167398, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Population
What are the current player figures for [US] Krizalium Test?
[US] Krizalium Test stands at 0 players from 50 slots in this release. The seven-day average for this server is 0 players.
What position does [US] Krizalium Test hold in the server rankings?
The rank for [US] Krizalium Test is #15,349 on seven-day player hours, in the top 69% of ranked servers.
Tags, lists
On Rust Census, which lists and filters carry [US] Krizalium Test?
These Rust Census lists include [US] Krizalium Test: Community servers and North America: servers listed. These filters bring it up on the server list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on [US] Krizalium Test carry?
gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167398 (Build): Build 167398 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set are the tags [US] Krizalium Test publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
What map is listed for [US] Krizalium Test?
The procedural map on [US] Krizalium Test is generated by the game, measures 3,000 and carries seed 612351. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is [US] Krizalium Test configured, and what rules does it keep?
No gather rate is recorded for [US] Krizalium Test in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.
How to join
How can you connect to [US] Krizalium Test?
You can open the console in Rust with F1 and enter client.connect 92.118.19.86:28015; or press Launch Rust and join on this page, and you are connected through Steam. The website recorded for it is https://low.ms/game-servers/rust-server-hosting.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2634,gmvanilla,cs167398,ts8
Game
gmvanilla | Game mode The mode is vanilla survival. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs167398 | Build Build 167398 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.