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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 47,661 players on 11,718 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

[US] Krizalium Test

92.118.19.86:28015 checked 8m ago

Release date
Next release
In five minutes (00:20 UTC)
Source
Live server queries
Server address
92.118.19.86:28015
First recorded
12 October 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak –

Rank

#15,349

top 69%

Last wipe

16d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • There were 0 players on it, 0% of its 50 slots.
  • It ranks #15,349 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 16d ago.

2. Players

Figure 1: Players on [US] Krizalium Test

Players now and over time, UTC

AveragePeak
0123401:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

02040608001:0010:0019:0004:0013:0023:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k12 Oct15 Oct18 Oct22 Oct25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of [US] Krizalium Test

3000 · seed 612351

Map of [US] Krizalium Test

Table 2: The world

As the server publishes it

MapProcedural Map
Size3000
Seed612351
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of [US] Krizalium Test

What the server publishes and what was recorded

Address92.118.19.86:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe12 Oct 2026, 04:47 UTC
Hostname–
First seen12 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |US Main|NA · groups of 12+ · weekly · 251 on average31 / 250
Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average42 / 250
Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 200 on average492 / 525
Rustafied.com - US FridayNA · groups of 16+ · weekly · 155 on average21 / 100
Rustoria.co - US MondaysNA · groups of 12+ · weekly · 153 on average325 / 350
Rustopia.gg - US Main PremiumNA · groups of 16+ · weekly · 145 on average37 / 200

10. Quick answers

From the figures on this page.

Wipe schedule

This release records the wipe timetable for [US] Krizalium Test: what is it?

Too few wipes of [US] Krizalium Test are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 16 days 19 hours ago.

Server record

What does the record show for the uptime and current status of [US] Krizalium Test?

[US] Krizalium Test is online at the time of this release. About 16 days 18 hours ago is when it last restarted, according to the uptime it reports. A total of 144 of 168 hours were up over 7 full days, which is 86% of the time. The first sighting of it by Rust Census was on 12 October 2026.

How well does [US] Krizalium Test perform?

Over the last 48 hours, server fps averaged 60; the lowest reading was 60. Buildings, deployables and everything else in the world took the entity count to 45,341. Memory use reached 4,438 MB at its peak. Players feel low fps and a rising entity count as lag.

In which location is [US] Krizalium Test based?

No region tag is published by [US] Krizalium Test, but its name points to North America. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 92.118.19.86:28015 it is addressed.

Which Rust version is [US] Krizalium Test running?

This release lists [US] Krizalium Test on Rust network protocol 2634 and build 167398, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Population

What are the current player figures for [US] Krizalium Test?

[US] Krizalium Test stands at 0 players from 50 slots in this release. The seven-day average for this server is 0 players.

What position does [US] Krizalium Test hold in the server rankings?

The rank for [US] Krizalium Test is #15,349 on seven-day player hours, in the top 69% of ranked servers.

Tags, lists

On Rust Census, which lists and filters carry [US] Krizalium Test?

These Rust Census lists include [US] Krizalium Test: Community servers and North America: servers listed. These filters bring it up on the server list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on [US] Krizalium Test carry?

gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167398 (Build): Build 167398 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set are the tags [US] Krizalium Test publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

What map is listed for [US] Krizalium Test?

The procedural map on [US] Krizalium Test is generated by the game, measures 3,000 and carries seed 612351. Size and seed together fix the map, so you can view it on RustMaps from this page.

How is [US] Krizalium Test configured, and what rules does it keep?

No gather rate is recorded for [US] Krizalium Test in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.

How to join

How can you connect to [US] Krizalium Test?

You can open the console in Rust with F1 and enter client.connect 92.118.19.86:28015; or press Launch Rust and join on this page, and you are connected through Steam. The website recorded for it is https://low.ms/game-servers/rust-server-hosting.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2634,gmvanilla,cs167398,ts8

Game

gmvanillaGame mode The mode is vanilla survival.
mp50Max players The server holds 50 slots.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs167398Build Build 167398 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.