Statistical profileOnline
DeepSeaRusWorld
92.118.11.17:28438 checked 13m ago
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1. Main points
Players now
0/ 100
0% full
7-day average
0
peak 3
Rank
#5,227
top 23%
Last wipe
11d ago
monthly schedule
Next wipe
6d 23h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 100 slots.
- Over the last seven days it averaged 0 players, with a peak of 3.
- It ranks #5,227 of all ranked servers, the top 23%, on player hours over the last seven days.
- Its current map went up 11d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on DeepSeaRusWorld
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence
Usual gap
8.4 days
between real wipes
On rhythm
100%
of its recent wipes
Wipe-day peak
3
players, last three wipes
Crowd held
50%
else halves by day 3
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 6d 23h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 34d 23h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 4, 17 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 17:15 UTC11d ago | 4 | – | running | 0 |
| Sun 11 Oct, 12:11 UTC18d ago | 2 | held half | 7.2 days | 1 |
| Thu 1 Oct, 20:29 UTC FW27d ago | 3 | halved by day 3 | 9.7 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of DeepSeaRusWorld
4250 · seed 1652930283
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4250 |
| Seed | 1652930283 |
8. Server characteristics
Table 4: Characteristics of DeepSeaRusWorld
What the server publishes and what was recorded
| Address | 92.118.11.17:28438 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 10 max |
| Wipe schedule | monthly |
| Last wipe | 18 Oct 2026, 17:15 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 95 on average | 61 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 90 on average | 188 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 18 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 | EU · groups of 16+ · monthly · 76 on average | 127 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 | EU · groups of 16+ · monthly · 71 on average | 241 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10 | EU · groups of 16+ · monthly · 67 on average | 427 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does DeepSeaRusWorld wipe, and how often?
Once a month, and only with the force wipe, does DeepSeaRusWorld wipe. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. This world was generated 11 days 2 hours ago. A monthly wipe schedule is published in its tags.
On DeepSeaRusWorld, what happens on wipe day?
The average busiest point of its recent wipes drew 3 players. On the latest wipe, 17 hours passed before the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. In the other cases, half the peak was lost by day 3.
Server record
How reliable is DeepSeaRusWorld, and is it online now?
DeepSeaRusWorld is online at the time of this release. About 4 days 1 hours ago is when it last restarted, according to the uptime it reports. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. The first sighting of it by Rust Census was on 13 September 2026.
What does the performance record of DeepSeaRusWorld show?
Average server fps over the last 48 hours was 89, with a low of 76. The world carried up to 109,998 entities, including buildings, deployables and all else. Memory use reached 4,233 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.
What location has been recorded for DeepSeaRusWorld?
A region is not published by DeepSeaRusWorld. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 92.118.11.17:28438 is its address.
Which Rust version is DeepSeaRusWorld running?
The version in use on DeepSeaRusWorld is Rust network protocol 2635 and build 168909 on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
What are the current player figures for DeepSeaRusWorld?
The present count is 0 players on DeepSeaRusWorld, out of 100 slots. Averaged over seven days: 0 players, with a peak of 3. Over the past 48 hours the highest average fell at 19:00 UTC: 2 players.
How does DeepSeaRusWorld compare with other servers in the rankings?
For seven-day player hours, DeepSeaRusWorld is ranked #5,227, placing it in the top 23% of all ranked servers.
Tags, lists
On Rust Census, which lists and filters carry DeepSeaRusWorld?
These Rust Census lists include DeepSeaRusWorld: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
The tags on DeepSeaRusWorld: what do they indicate?
Read by the game's server browser, DeepSeaRusWorld publishes these tags: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): The server holds 100 slots; ts10 (Group limit): No team may hold more than 10; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^m (Monthly): Wipes follow Facepunch's force wipe, once a month; ^v (Vanilla): This is the unmodified game: rates, kits and rules as Facepunch ships them; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
Which map has been recorded for DeepSeaRusWorld?
DeepSeaRusWorld runs a procedural map of size 4,250 with seed 1652930283, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
What settings and rules have been listed for DeepSeaRusWorld?
The name of DeepSeaRusWorld carries no gather rate. 10 players is the recorded group limit. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. Vanilla is its own description: this is the unmodified game: rates, kits and rules as Facepunch ships them. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
What steps are needed to join DeepSeaRusWorld?
Enter client.connect 92.118.11.17:28438 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. https://site.xyz/ is the website listed for it.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,ts10,^o^z
Game
gmvanilla | Game mode This is vanilla survival. |
|---|---|
mp100 | Max players The server holds 100 slots. |
ts10 | Group limit No team may hold more than 10. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Wipe schedule
^m | Monthly Wipes follow Facepunch's force wipe, once a month. |
|---|
Difficulty
^v | Vanilla This is the unmodified game: rates, kits and rules as Facepunch ships them. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.