Statistical profileOffline
SLASHPLAY server
91.98.186.88:28015 checked 1d ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,423
top 69%
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- It ranks #15,423 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 1d ago.
2. Players
Figure 1: Players on SLASHPLAY server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
2 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 12:09 UTC1d ago | – | – | running | 0 |
| Thu 22 Oct, 08:24 UTC6d ago | 0 | – | 5.2 days | 0 |
| Tue 20 Oct, 15:49 UTC7d ago | 0 | – | 1.7 days | 0 |
| Thu 15 Oct, 18:09 UTC12d ago | 0 | – | 4.9 days | 0 |
| Thu 8 Oct, 22:29 UTC19d ago | 0 | – | 6.8 days | 0 |
| Thu 8 Oct, 12:11 UTC20d ago | 0 | – | 0.4 days | 0 |
| Wed 7 Oct, 09:29 UTC21d ago | 0 | – | 1.1 days | 0 |
| Tue 6 Oct, 10:58 UTC22d ago | 0 | – | 0.9 days | 0 |
| Sun 4 Oct, 02:05 UTC24d ago | 0 | – | 2.4 days | 0 |
| Sat 3 Oct, 15:10 UTC24d ago | 0 | – | 0.5 days | 0 |
| Fri 2 Oct, 16:39 UTC25d ago | 0 | – | 0.9 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of SLASHPLAY server
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of SLASHPLAY server
What the server publishes and what was recorded
| Address | 91.98.186.88:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 27 Oct 2026, 12:09 UTC |
| Hostname | – |
| First seen | 2 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 541 on average | 659 / 700 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 418 / 475 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 310 on average | 37 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 310 on average | 56 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 270 on average | 222 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 266 on average | 112 / 150 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for SLASHPLAY server: what is it?
Wipes on SLASHPLAY server fall at irregular times, leaving no next date to predict. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 24 hours ago.
On SLASHPLAY server, what happens on wipe day?
Recent wipes drew an average peak of 0 players. 0 hours after the latest wipe, the crowd peaked.
Server record
What does the record show for the uptime and current status of SLASHPLAY server?
SLASHPLAY server is offline at the time of this release; it was last seen 24 hours ago. 2 of 168 hours on across the last 7 full days gives an uptime of 1%. The first sighting of it by Rust Census was on 2 October 2026.
Which location does SLASHPLAY server run from?
No region is published by SLASHPLAY server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 91.98.186.88:28015 is its address.
What version of Rust has been recorded on SLASHPLAY server?
Rust network protocol 2635 and build 168909 on Linux is the version SLASHPLAY server runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What are the current player figures for SLASHPLAY server?
The last count for SLASHPLAY server was 24 hours ago; it is offline at present. Averaged across seven days, the count is 0 players.
What position does SLASHPLAY server hold in the server rankings?
The rank for SLASHPLAY server is #15,423 on seven-day player hours, in the top 69% of ranked servers.
Lists and tags
Where does SLASHPLAY server appear among the Rust Census lists and filters?
The Rust Census lists that SLASHPLAY server fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What is meant by each tag shown on SLASHPLAY server?
These are the tags SLASHPLAY server publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map has been recorded for SLASHPLAY server?
A procedural map runs on SLASHPLAY server, generated by the game.
On SLASHPLAY server, what rules and settings are in force?
The name of SLASHPLAY server carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Community is its section in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What is the way to join SLASHPLAY server?
Enter client.connect 91.98.186.88:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players 50 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.