Statistical profileOnline
Project: Plagued
NA · us5 91.229.114.90:28100 checked 10m ago
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1. Main points
Players now
0/ 100
0% full
7-day average
1
peak 6
Rank
#3,151
top 14% · #524 in NA
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 100 slots.
- Over the last seven days it averaged 1 players, with a peak of 6.
- It ranks #3,151 of all ranked servers, the top 14%, and #524 in NA, on player hours over the last seven days.
- Its current map went up 8d ago.
2. Players
Figure 1: Players on Project: Plagued
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 14% of all ranked servers, top 28% in NA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
9 days
between real wipes
On rhythm
100%
of its recent wipes
Wipe-day peak
6
players, last three wipes
Crowd held
50%
else halves by day 4.5
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 4, 27 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 10:13 UTC8d ago | 4 | – | running | 0 |
| Sat 10 Oct, 08:15 UTC19d ago | 7 | halved by day 5 | 10.1 days | 1 |
| Thu 1 Oct, 17:39 UTC FW27d ago | 6 | held half | 8.6 days | 0 |
| Wed 23 Sep, 12:08 UTC35d ago | 7 | halved by day 4 | 8.2 days | 0 |
| Mon 14 Sep, 02:18 UTC45d ago | 6 | held half | 9.4 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Project: Plagued
What the server publishes and what was recorded
| Address | 91.229.114.90:28100 |
|---|---|
| Region | NA · us5 |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 20 Oct 2026, 10:13 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
PROJECT: PLAGUED CREATED BY FRIENDS. FUELED BY BAD DECISIONS. Cooperative zombie PvE on Monsters Land: a 4K custom map with unique monuments and build sites. FEATURES • Roaming zombie hordes, elite infected and named monument bosses • Discoverable Magic weapons, unique powers and Plague Surge drop boosts • Earn Gold, unlock Shop perks, level your Skill Tree and complete daily quests • Buy raids from Easy to Nightmare, tackle dungeons and summon team Heli or Bradley encounters • 48-slot backpacks keep loot on death; contents reset at wipe • Optional Auto Pickup perk, larger stacks, Taxi and custom HUDs • Faster furnaces, quarries and pump jacks; 3-minute locked crates and rapid supply drops Build smart, help new survivors and report bugs instead of exploiting them. GUIDE & COMMUNITY: playplagued.com IN GAME: /info • /shop • /st • /quests • /magicstarter DISCORD LINKING: /auth
10. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 253 on average | 102 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 106 on average | 34 / 200 |
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 50 on average | 27 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 38 on average | 23 / 200 |
| Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 8 / 100 |
| Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 34 on average | 59 / 100 |
11. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on Project: Plagued?
Project: Plagued wipes without a fixed interval, so no next wipe can be predicted. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 8 days 23 hours ago.
What should you expect on wipe day at Project: Plagued?
An average of 6 players attended at peak across recent wipes. On the latest wipe, 27 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 50% of cases. The fall below half came by day 4.5 in those cases where it did not hold.
Server record
Is Project: Plagued up, and how well has it held up?
At the latest check, Project: Plagued was online. The uptime it reports puts the last restart at about 2 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. The first sighting of it by Rust Census was on 13 September 2026.
Does Project: Plagued hold a steady frame rate and connection?
Over the last 48 hours, server fps averaged 54; the lowest reading was 17. Buildings, deployables and everything else in the world took the entity count to 84,026. Up to 2,957 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does Project: Plagued run from?
The NA tag on Project: Plagued puts it in North America, and its region code is us5. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 91.229.114.90:28100 it is addressed.
On which Rust version does Project: Plagued operate?
The version in use on Project: Plagued is Rust network protocol 2635 and build 168909 on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
What are the current player figures for Project: Plagued?
The present count is 0 players on Project: Plagued, out of 100 slots. This release records a seven-day average of 1 players and a peak of 6. The busiest hour in the last 48 hours was 21:00 UTC, with an average of 2 players.
In the rankings of Rust servers, where is Project: Plagued placed?
This release ranks Project: Plagued at #3,151 for seven-day player hours, #524 in North America, inside the top 14% of ranked servers.
Tags, lists
Which Rust Census filters and lists cover Project: Plagued?
Included in these Rust Census lists is Project: Plagued: Modded Rust servers, counted, Rust PvE servers, listed and North America: servers listed. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The tags on Project: Plagued: what do they indicate?
These are the tags Project: Plagued publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): Recorded region code: us5; ^p (PvE): There is no player combat here; the danger comes from the world; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server; NA (North America): In the server browser it appears under North America. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map is in use on Project: Plagued?
The procedural map on Project: Plagued is generated by the game, measures 3,500 and carries seed 1337. Because one size and seed give one map, RustMaps can display it from this page. The map carries the name: Custom Map.
What settings and rules have been listed for Project: Plagued?
No gather rate is given in the name of Project: Plagued. The group cap stands at 8 players, the default for the game. pve is the game mode recorded, no fighting other players. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
How to join
What is the way to join Project: Plagued?
Enter client.connect 91.229.114.90:28100 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. This release lists its website as https://discord.com/invite/VzHX6sjNRP.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$rus5,v2635,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players The server holds 100 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$rus5 | Region code Recorded region code: us5. |
Gameplay
^p | PvE There is no player combat here; the danger comes from the world. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Region
NA | North America In the server browser it appears under North America. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
