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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 47,599 players on 11,639 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Development Server

NA · us5 91.229.114.45:28075 checked 12m ago

vanillamoddedoxide
Release date
Next release
In five minutes (08:50 UTC)
Source
Live server queries
Server address
91.229.114.45:28075
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 5

0% full

7-day average

0

peak 1

Rank

#13,684

top 62% · #1436 in NA

Last wipe

1d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • There were 0 players on it, 0% of its 5 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #13,684 of all ranked servers, the top 62%, and #1436 in NA, on player hours over the last seven days.
  • Its current map went up 1d ago.

2. Players

Figure 1: Players on Development Server

Players now and over time, UTC

AveragePeakWipe
00.250.50.75109:0018:0003:0013:0022:0007:00Wiped Mon 26 Oct, 17:02 UTCWIPE

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

Server fpsWipe
02040608009:0018:0003:0013:0022:0007:00Wiped Mon 26 Oct, 17:02 UTCWIPE

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 62% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

2.6 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

1

players, last three wipes

Crowd held

0%

else halves by day 2

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Sun 25 OctWed 21 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 17:02 UTC1d ago – – running 0
Sun 25 Oct, 21:41 UTC2d ago 1 – 0.8 days 0
Wed 21 Oct, 19:14 UTC6d ago 1 halved by day 2 4.1 days 0
Wed 21 Oct, 04:33 UTC7d ago 1 – 0.6 days 0
Mon 12 Oct, 09:42 UTC15d ago 1 halved by day 2 8.8 days 0
Sat 10 Oct, 06:47 UTC18d ago 1 halved by day 1 2.1 days 0
Thu 1 Oct, 19:10 UTC FW26d ago 1 halved by day 1 8.5 days 0
Wed 30 Sep, 06:48 UTC28d ago 1 – 1.5 days 0
Sun 27 Sep, 03:17 UTC31d ago 1 halved by day 1 3.1 days 0
Fri 25 Sep, 23:47 UTC32d ago 1 – 1.1 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Development Server

2600 · seed 1337

Map of Development Server

Table 2: The world

As the server publishes it

MapCustom Map
Size2600
Seed1337

8. Server characteristics

Table 3: Characteristics of Development Server

What the server publishes and what was recorded

Address91.229.114.45:28075
RegionNA · us5
Max players5
Group limit8, the default
Wipe schedule–
Last wipe26 Oct 2026, 17:02 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 38 on average19 / 100
[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 29 on average11 / 50
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average5 / 100
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average9 / 175
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 14 on average3 / 150
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average6 / 90

10. Quick answers

From the figures on this page.

Wipe details

When does Development Server wipe, and how often?

No next wipe can be predicted for Development Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 39 hours ago.

How is wipe day run on Development Server?

The average busiest point of its recent wipes drew 1 players. The peak of the latest wipe's crowd came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If not, it dropped below half by day 2.

About the server

How reliable is Development Server, and is it online now?

This release records Development Server as online. About 38 hours ago is when it last restarted, according to the uptime it reports. A total of 168 of 168 hours were up over 7 full days, which is 100% of the time. First recorded by Rust Census on 13 September 2026.

How well does Development Server perform?

The figures for the last 48 hours give an average of 60 server fps and a minimum of 60. The world carried up to 36,404 entities, including buildings, deployables and all else. The peak memory use recorded was 2,019 MB. What players experience as lag is low fps combined with a climbing entity count.

Which location does Development Server run from?

Region us5 is the code for Development Server; its NA tag places it in North America. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 91.229.114.45:28075 it is addressed.

On which Rust version does Development Server operate?

Rust network protocol 2635 and build 168909 on Linux is the version Development Server runs. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

What are the current player figures for Development Server?

At counting time Development Server recorded 0 players across 5 slots. Averaged over seven days: 0 players, with a peak of 1. An average of 0 players was recorded at 17:00 UTC, the busiest hour of the last 48.

In the rankings of Rust servers, where is Development Server placed?

This release ranks Development Server at #13,684 for seven-day player hours, #1,436 in North America, inside the top 62% of ranked servers.

Tag details

Which Rust Census filters and lists cover Development Server?

These Rust Census lists include Development Server: Modded Rust servers, counted and North America: servers listed. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What is meant by each tag shown on Development Server?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp5 (Max players): Slots: 5; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): The region code recorded is us5; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; NA (North America): In the server browser it appears under North America are the tags Development Server publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map has been recorded for Development Server?

The procedural map on Development Server is generated by the game, measures 2,600 and carries seed 1337. The same size and seed produce the same map; RustMaps shows it from this page. The map carries the name: Custom Map.

How is Development Server configured, and what rules does it keep?

No gather rate is given in the name of Development Server. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. Vanilla is its own description: no rates, kits or rules are changed; this is the game as Facepunch ships it. The server runs VAC, Valve's anti-cheat.

Join details

How can you connect to Development Server?

You can open the console in Rust with F1 and enter client.connect 91.229.114.45:28075; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp5,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp5Max players Slots: 5.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build Game build: 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$rus5Region code The region code recorded is us5.

Difficulty

^vVanilla No rates, kits or rules are changed; this is the game as Facepunch ships it.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded This server is listed as modded, with plugins or settings that change the game.

Region

NANorth America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.