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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 63,966 players on 11,688 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies

NA 91.229.114.2:28027 checked 11m ago

2x vanillamoddedcarbon
Release date
Next release
In five minutes (11:20 UTC)
Source
Live server queries
Server address
91.229.114.2:28027
First recorded
5 October 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

1/ 100

1% full

7-day average

1

peak 5

Rank

#3,362

top 15% · #555 in NA

Last wipe

5d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • There were 1 players on it, 1% of its 100 slots.
  • Over the last seven days it averaged 1 players, with a peak of 5.
  • It ranks #3,362 of all ranked servers, the top 15%, and #555 in NA, on player hours over the last seven days.
  • Its current map went up 5d ago.

2. Players

Figure 1: Players on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies

Players now and over time, UTC

AveragePeak
0123412:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040012:0021:0006:0016:0001:0010:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k5 Oct10 Oct14 Oct19 Oct23 Oct28 Oct

Top 15% of all ranked servers, top 30% in NA. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

8.9 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

2

players, last three wipes

Crowd held

50%

else halves by day 1

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Thu 22 OctSun 18 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 19:05 UTC5d ago 4 – running 0
Sun 18 Oct, 03:24 UTC10d ago 1 held half 4.7 days 1
Mon 5 Oct, 01:29 UTC23d ago 2 halved by day 1 13.1 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies

3000 · seed 987654

Map of TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies

Table 2: The world

As the server publishes it

MapProcedural Map
Size3000
Seed987654
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies

What the server publishes and what was recorded

Address91.229.114.2:28027
RegionNA
Max players100
Group limit8, the default
Wipe schedule–
Last wipe22 Oct 2026, 19:05 UTC
Hostname–
First seen5 Oct 2026

9. About this server

In its own words: the description the server publishes, unedited.

Map Wipe: Every Thursday @ 3pm ET Blueprint Wipe: Monthly force wipe ###################################### Features: - Max team size: 3 - Zombies (slow and fast) that drop brown crate loot - Extra NPC guards on the oil rigs - Death notes (see who killed who) - 2x gather rate - 2x stack sizes - 2x crafting speed - Quick smelt - Furnace splitter - Load text or images to signs - Stack deployables - Upgrade and skin your base from your TC - Place storage adaptors on any item with an inventory - Much more VIP available at vip.thelastofrust.com Click the View Webpage button to join our Discord or visit https://thelastofrust.com

10. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 356 on average95 / 100
US Limitless 2x Monthly Main | No BP Wipes | x2NA · groups of 12+ · 2x · monthly · 141 on average56 / 200
[US] Stevious 2x Mondays | Vanilla | 10/26NA · groups of 12+ · 2x · weekly · 100 on average46 / 200
[US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8NA · groups of 8+ · 2x · weekly · 85 on average4 / 150
[US] Stevious 2x Main | Vanilla | 10/22NA · groups of 12+ · 2x · weekly · 76 on average5 / 200
[US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad |NA · groups of 8+ · 2x · weekly · 49 on average0 / 150

11. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies: what is it?

TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies wipes without a fixed interval, so no next wipe can be predicted. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 5 days 16 hours.

How is wipe day run on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?

The average busiest point of its recent wipes drew 2 players. 2 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. The fall below half came by day 1 in those cases where it did not hold.

Server record

Is TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies up, and how well has it held up?

This release records TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies as online. By its own reported uptime, it restarted about 2 hours ago. A total of 168 of 168 hours were up over 7 full days, which is 100% of the time. It was first seen by Rust Census on 5 October 2026.

Does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies hold a steady frame rate and connection?

The figures for the last 48 hours give an average of 249 server fps and a minimum of 18. Buildings, deployables and everything else in the world took the entity count to 50,928. Memory use reached 2,404 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.

Which location does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies run from?

Its NA tag is how TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies lists itself in North America. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 91.229.114.2:28027 is its address.

What version of Rust has been recorded on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?

The version in use on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies is Rust network protocol 2635 and build 168909 on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Population

What population has been recorded on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?

At counting time TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies recorded 1 players across 100 slots. This release records a seven-day average of 1 players and a peak of 5. An average of 2 players was recorded at 05:00 UTC, the busiest hour of the last 48.

How does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies compare with other servers in the rankings?

On player hours over the last seven days TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies stands at #3,362, #555 in North America, in the top 15% of ranked servers.

Tag details

Which Rust Census filters and lists cover TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?

The Rust Census lists that TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies fits are: Rust 2x servers, counted, Modded Rust servers, counted, Rust servers with zombie in the name and North America: servers listed. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.

The tags on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies: what do they indicate?

These are the tags TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^v (Vanilla): This is the unmodified game: rates, kits and rules as Facepunch ships them; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): The Carbon plugin framework runs here; NA (North America): The server browser files this server under North America. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map is in use on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?

The procedural map on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies is generated by the game, measures 3,000 and carries seed 987654. Size and seed together fix the map, so you can view it on RustMaps from this page.

What settings and rules have been listed for TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?

A gather rate of 2x is recorded for TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies in its name. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Carbon. Its own label is vanilla: this is the unmodified game: rates, kits and rules as Facepunch ships them. Anti-cheat is active: VAC, Valve's system, is on.

Join details

What is the way to join TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?

Enter client.connect 91.229.114.2:28027 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. This release lists its website as https://thelastofrust.com.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp100Max players The server holds 100 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Game build: 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code This server carries no region code.

Difficulty

^vVanilla This is the unmodified game: rates, kits and rules as Facepunch ships them.

Mods and access

^zModded Plugins or settings alter the game on this modded server.
^yCarbon The Carbon plugin framework runs here.

Region

NANorth America The server browser files this server under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.