Statistical profileOnline
Hurricane • Dev
NA · us5 91.229.114.221:28047 checked 8m ago
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1. Main points
Players now
5/ 8
62% full
7-day average
2
peak 6
Rank
#6,029
top 27% · #980 in NA
Last wipe
24d ago
monthly schedule
Next wipe
7d 18h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 5 players on it, 62% of its 8 slots.
- Over the last seven days it averaged 2 players, with a peak of 6.
- It ranks #6,029 of all ranked servers, the top 27%, and #980 in NA, on player hours over the last seven days.
- Its current map went up 24d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on Hurricane • Dev
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 27% of all ranked servers, top 53% in NA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence
Wipe-day peak
0
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 7d 18h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 35d 18h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 21:58 UTC24d ago | 0 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of Hurricane • Dev
What the server publishes and what was recorded
| Address | 91.229.114.221:28047 |
|---|---|
| Region | NA · us5 |
| Max players | 8 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 4 Oct 2026, 21:58 UTC |
| Hostname | – |
| First seen | 14 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
This is a development server operated by Hurricane Testing may interrupt gameplay and progress could be lost at any time
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rustopia.gg - US Large | NA · groups of 16+ · monthly · 133 on average | 157 / 200 |
| Rusty Moose |US Monthly| | NA · groups of 12+ · monthly · 113 on average | 128 / 200 |
| [US East] Facepunch Premium 1 | NA · groups of 8+ · monthly · 76 on average | 90 / 400 |
| RustLands | Monthly Large | No BP Wipe | NOOB FRIENDLY | NA · groups of 50+ · monthly · 63 on average | 49 / 225 |
| PICKLE DUO MONTHLY | No BP Wipe | Low Upkeep | Duo Solo | NA · groups of 20+ · monthly · 38 on average | 26 / 200 |
| Rusticated.com - US Premium Long | NA · groups of 16+ · monthly · 34 on average | 34 / 150 |
11. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on Hurricane • Dev?
Once a month, and only with the force wipe, does Hurricane • Dev wipe. Every Rust server wipes on Thursday 5 November at 19:00 UTC at the force wipe, which is its next wipe. The present world dates from 24 days 2 hours. The tags list a wipe schedule of one month.
What should you expect on wipe day at Hurricane • Dev?
Recent wipes drew an average peak of 0 players. 1 hours after the latest wipe, the crowd peaked.
About the server
Is Hurricane • Dev up, and how well has it held up?
At the latest check, Hurricane • Dev was online. About 4 hours ago is when it last restarted, according to the uptime it reports. 5 of 168 hours on across the last 7 full days gives an uptime of 3%. First recorded by Rust Census on 14 September 2026.
What does the performance record of Hurricane • Dev show?
Over the last 48 hours, server fps averaged 30; the lowest reading was 26. Buildings, deployables and everything else in the world took the entity count to 110,590. The peak memory use recorded was 3,419 MB. Players feel low fps and a rising entity count as lag.
Which location does Hurricane • Dev run from?
The NA tag on Hurricane • Dev puts it in North America, and its region code is us5. Rust Census does not look up where the machine stands; it shows where a server says it is. 91.229.114.221:28047 is its address.
Which Rust version is Hurricane • Dev running?
This release lists Hurricane • Dev on Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
How many players does Hurricane • Dev carry?
The present count is 5 players on Hurricane • Dev, out of 8 slots. This release records a seven-day average of 2 players and a peak of 6. An average of 6 players was recorded at 21:00 UTC, the busiest hour of the last 48.
What position does Hurricane • Dev hold in the server rankings?
This release ranks Hurricane • Dev at #6,029 for seven-day player hours, #980 in North America, inside the top 27% of ranked servers.
Lists and tags
Which Rust Census filters and lists cover Hurricane • Dev?
These Rust Census lists include Hurricane • Dev: Community servers, North America: servers listed and Vanilla Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on Hurricane • Dev carry?
Read by the game's server browser, Hurricane • Dev publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp8 (Max players): 8 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): us5 is the region code this server carries; ^m (Monthly): Wipes follow Facepunch's force wipe, once a month; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it; ^y (Carbon): The Carbon plugin framework runs here; NA (North America): The server browser files this server under North America. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
What map is listed for Hurricane • Dev?
Size 4,500 and seed 1337: that is the procedural map on Hurricane • Dev, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page. Recorded under map name: Cat5.gg.
How is Hurricane • Dev configured, and what rules does it keep?
The name of Hurricane • Dev carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. The plugin count is Carbon. Vanilla is its own description: no rates, kits or rules are changed; this is the game as Facepunch ships it. Anti-cheat is active: VAC, Valve's system, is on.
Join details
How can you connect to Hurricane • Dev?
Enter client.connect 91.229.114.221:28047 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. https://discord.com/invite/AG58PsFGGd is the website listed for it.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp8,ptrak,$rus5,v2635,^y,^m,^v,NA,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp8 | Max players 8 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$rus5 | Region code us5 is the region code this server carries. |
Wipe schedule
^m | Monthly Wipes follow Facepunch's force wipe, once a month. |
|---|
Difficulty
^v | Vanilla No rates, kits or rules are changed; this is the game as Facepunch ships it. |
|---|
Mods and access
^y | Carbon The Carbon plugin framework runs here. |
|---|
Region
NA | North America The server browser files this server under North America. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.