Statistical profileOnline
GoblinGaming Dev Server
NA · us5 91.229.114.221:28031 checked 15m ago
Connect to this server
1. Main points
Players now
1/ 8
12% full
7-day average
1
peak 1
Rank
#5,719
top 26% · #942 in NA
Last wipe
3d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 1 players on it, 12% of its 8 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #5,719 of all ranked servers, the top 26%, and #942 in NA, on player hours over the last seven days.
- Its current map went up 3d ago.
2. Players
Figure 1: Players on GoblinGaming Dev Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 26% of all ranked servers, top 51% in NA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 04:39 UTC3d ago | 1 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of GoblinGaming Dev Server
What the server publishes and what was recorded
| Address | 91.229.114.221:28031 |
|---|---|
| Region | NA · us5 |
| Max players | 8 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 25 Oct 2026, 04:39 UTC |
| Hostname | – |
| First seen | 24 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 40 on average | 54 / 100 |
| [US] Enardo - Random Farming - Small One Grid | OneGrid | NA · groups of 8+ · 29 on average | 50 / 50 |
| [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 26 on average | 13 / 100 |
| Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 15 on average | 3 / 150 |
| [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 15 on average | 18 / 175 |
| Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 10 / 90 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for GoblinGaming Dev Server: what is it?
Too few wipes of GoblinGaming Dev Server are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 3 days 22 hours have passed since this world was made.
On GoblinGaming Dev Server, what happens on wipe day?
The average busiest point of its recent wipes drew 1 players. 17 hours after the latest wipe, the crowd peaked.
About the server
How reliable is GoblinGaming Dev Server, and is it online now?
At the latest check, GoblinGaming Dev Server was online. The uptime it reports puts the last restart at about 2 hours ago. A total of 42 of 168 hours were up over 7 full days, which is 25% of the time. The first sighting of it by Rust Census was on 24 September 2026.
What does the performance record of GoblinGaming Dev Server show?
Over the last 48 hours, server fps averaged 30; the lowest reading was 20. Buildings, deployables and everything else in the world took the entity count to 88,453. The peak memory use recorded was 3,006 MB. What players experience as lag is low fps combined with a climbing entity count.
What location has been recorded for GoblinGaming Dev Server?
The NA tag on GoblinGaming Dev Server puts it in North America, and its region code is us5. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 91.229.114.221:28031 it is addressed.
Which Rust version is GoblinGaming Dev Server running?
Rust network protocol 2635 and build 168909 on Linux is the version GoblinGaming Dev Server runs. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
What population has been recorded on GoblinGaming Dev Server?
The present count is 1 players on GoblinGaming Dev Server, out of 8 slots. Averaged over seven days: 1 players, with a peak of 1. Over the past 48 hours the highest average fell at 03:00 UTC: 1 players.
What position does GoblinGaming Dev Server hold in the server rankings?
For seven-day player hours GoblinGaming Dev Server is ranked #5,719 and #942 in North America, placing it in the top 26% of all ranked servers.
Tags, lists
On Rust Census, which lists and filters carry GoblinGaming Dev Server?
Included in these Rust Census lists is GoblinGaming Dev Server: Modded Rust servers, counted and North America: servers listed. Under these filters it comes up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on GoblinGaming Dev Server carry?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp8 (Max players): Slots: 8; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $rus5 (Region code): The region code recorded is us5; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server; NA (North America): In the server browser it appears under North America are the tags GoblinGaming Dev Server publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map is in use on GoblinGaming Dev Server?
GoblinGaming Dev Server runs a procedural map of size 3,500 with seed 1337, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. The map carries the name: Custom Map.
On GoblinGaming Dev Server, what rules and settings are in force?
The name of GoblinGaming Dev Server carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. Its own label is vanilla: no rates, kits or rules are changed; this is the game as Facepunch ships it. The server runs VAC, Valve's anti-cheat.
Connecting
How can you connect to GoblinGaming Dev Server?
You can open the console in Rust with F1 and enter client.connect 91.229.114.221:28031; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp8,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp8 | Max players Slots: 8. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$rus5 | Region code The region code recorded is us5. |
Difficulty
^v | Vanilla No rates, kits or rules are changed; this is the game as Facepunch ships it. |
|---|
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Region
NA | North America In the server browser it appears under North America. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.