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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 36,116 players on 11,615 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

RedMoon (In Development)

NA · us5 91.229.114.221:28023 checked 13m ago

vanillamoddedoxide
Release date
Next release
In five minutes (06:55 UTC)
Source
Live server queries
Server address
91.229.114.221:28023
First recorded
17 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak 2

Rank

#7,618

top 34% · #1127 in NA

Last wipe

10d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • There were 0 players on it, 0% of its 100 slots.
  • Over the last seven days it averaged 0 players, with a peak of 2.
  • It ranks #7,618 of all ranked servers, the top 34%, and #1127 in NA, on player hours over the last seven days.
  • Its current map went up 10d ago.

2. Players

Figure 1: Players on RedMoon (In Development)

Players now and over time, UTC

AveragePeak
0123408:0017:0002:0010:0020:0005:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

01020304008:0017:0002:0010:0020:0005:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 34% of all ranked servers, top 60% in NA. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

0.7 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

2

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Mon 19 OctSun 18 OctSat 17 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 02:02 UTC10d ago 2 – running 1
Sun 18 Oct, 04:53 UTC11d ago 2 – 0.9 days 0
Sat 17 Oct, 15:47 UTC11d ago 2 – 0.5 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of RedMoon (In Development)

4000 · seed 1337

Map of RedMoon (In Development)

Table 2: The world

As the server publishes it

MapCustom Map
Size4000
Seed1337

8. Server characteristics

Table 3: Characteristics of RedMoon (In Development)

What the server publishes and what was recorded

Address91.229.114.221:28023
RegionNA · us5
Max players100
Group limit8, the default
Wipe schedule–
Last wipe19 Oct 2026, 03:16 UTC
Hostname–
First seen17 Oct 2026

9. About this server

In its own words: the description the server publishes, unedited.

Welcome to RedMoon! Currently In Development Server Features • Custom Map & Merged Outpost • Active Admins • Next Wipe: TBA Join our Discord for rules and updates!

10. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 42 on average31 / 100
[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 29 on average10 / 50
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 27 on average4 / 100
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average2 / 150
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average7 / 175
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average7 / 90

11. Quick answers

From the figures on this page.

Wipe records

When does RedMoon (In Development) wipe, and how often?

RedMoon (In Development) wipes without a fixed interval, so no next wipe can be predicted. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 10 days 3 hours.

How is wipe day run on RedMoon (In Development)?

An average of 2 players attended at peak across recent wipes. 1 hours after the latest wipe, the crowd peaked.

Server record

Is RedMoon (In Development) up, and how well has it held up?

This release records RedMoon (In Development) as online. The uptime it reports puts the last restart at about 22 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. The first sighting of it by Rust Census was on 17 October 2026.

Does RedMoon (In Development) hold a steady frame rate and connection?

Average server fps over the last 48 hours was 30, with a low of 30. Buildings, deployables and everything else in the world took the entity count to 98,455. Memory use reached 2,599 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.

What location has been recorded for RedMoon (In Development)?

Region us5 is the code for RedMoon (In Development); its NA tag places it in North America. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 91.229.114.221:28023 it is addressed.

On which Rust version does RedMoon (In Development) operate?

The version in use on RedMoon (In Development) is Rust network protocol 2635 and build 168909 on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

How many players does RedMoon (In Development) carry?

The present count is 0 players on RedMoon (In Development), out of 100 slots. Averaged over seven days: 0 players, with a peak of 2.

How does RedMoon (In Development) compare with other servers in the rankings?

For seven-day player hours RedMoon (In Development) is ranked #7,618 and #1,127 in North America, placing it in the top 34% of all ranked servers.

Tag details

On Rust Census, which lists and filters carry RedMoon (In Development)?

These Rust Census lists include RedMoon (In Development): Modded Rust servers, counted and North America: servers listed. Under these filters it comes up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by each tag shown on RedMoon (In Development)?

These are the tags RedMoon (In Development) publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): Recorded region code: us5; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game; NA (North America): The server browser files this server under North America. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

Which map is in use on RedMoon (In Development)?

The procedural map on RedMoon (In Development) is generated by the game, measures 4,000 and carries seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. The name of the map is listed as: Custom Map.

On RedMoon (In Development), what rules and settings are in force?

The name of RedMoon (In Development) carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. Vanilla is its own description: rates, kits and rules are unchanged from the Facepunch release. The server runs VAC, Valve's anti-cheat.

How to join

What is the way to join RedMoon (In Development)?

Enter client.connect 91.229.114.221:28023 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp100Max players The server holds 100 slots.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build The server runs game build 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$rus5Region code Recorded region code: us5.

Difficulty

^vVanilla Rates, kits and rules are unchanged from the Facepunch release.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded This server is listed as modded, with plugins or settings that change the game.

Region

NANorth America The server browser files this server under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.