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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 46,030 players on 11,649 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

ALLIANT GAMES - DEVELOPMENT

NA · us5 91.229.114.221:28004 checked 10m ago

vanillamoddedcarbon
Release date
Next release
In five minutes (08:40 UTC)
Source
Live server queries
Server address
91.229.114.221:28004
First recorded
13 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 1

0% full

7-day average

0

peak 2

Rank

#8,922

top 40% · #1224 in NA

Last wipe

8d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • There were 0 players on it, 0% of its 1 slots.
  • Over the last seven days it averaged 0 players, with a peak of 2.
  • It ranks #8,922 of all ranked servers, the top 40%, and #1224 in NA, on player hours over the last seven days.
  • Its current map went up 8d ago.

2. Players

Figure 1: Players on ALLIANT GAMES - DEVELOPMENT

Players now and over time, UTC

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

01020304009:0018:0003:0012:0022:0007:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 40% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

13.9 days

between real wipes

On rhythm

33%

of its recent wipes

Wipe-day peak

1

players, last three wipes

Crowd held

0%

else halves by day 1

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Tue 20 OctThu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 45 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 22:53 UTC8d ago 2 – running 0
Thu 1 Oct, 21:00 UTC FW27d ago 0 – 19.1 days 0
Wed 30 Sep, 22:50 UTC28d ago 1 – 0.9 days 0
Thu 17 Sep, 02:00 UTC42d ago 1 halved by day 1 13.9 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of ALLIANT GAMES - DEVELOPMENT

4096 · seed 1337

Map of ALLIANT GAMES - DEVELOPMENT

Table 2: The world

As the server publishes it

MapCustom Map
Size4096
Seed1337

8. Server characteristics

Table 3: Characteristics of ALLIANT GAMES - DEVELOPMENT

What the server publishes and what was recorded

Address91.229.114.221:28004
RegionNA · us5
Max players1
Group limit8, the default
Wipe schedule–
Last wipe20 Oct 2026, 22:53 UTC
Hostnamedevrust.alliant.gg
First seen13 Sep 2026

9. Operator

Hostnamealliant.gg

Table 4: Other servers of this operator

The busiest servers publishing a alliant.gg hostname

ServerStatusPlayers
ALLIANT GAMES - RUST RESURGENCE - 2X - PVE ONLYOnline2 / 50

2 servers publish a alliant.gg hostname.

10. About this server

In its own words: the description the server publishes, unedited.

Join the Discord at https://discord.gg/alliant Welcome to Alliant Games Development Rust Server! You must be whitelisted to join.

11. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 42 on average18 / 100
[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 29 on average13 / 50
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 27 on average6 / 100
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average2 / 150
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average4 / 175
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average6 / 90

12. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on ALLIANT GAMES - DEVELOPMENT?

Wipes on ALLIANT GAMES - DEVELOPMENT fall at irregular times, leaving no next date to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 8 days 9 hours.

On ALLIANT GAMES - DEVELOPMENT, what happens on wipe day?

An average of 1 players attended at peak across recent wipes. On the latest wipe, 45 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 1.

About the server

Is ALLIANT GAMES - DEVELOPMENT up, and how well has it held up?

At the latest check, ALLIANT GAMES - DEVELOPMENT was online. By its own reported uptime, it restarted about 16 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. The first sighting of it by Rust Census was on 13 September 2026.

Does ALLIANT GAMES - DEVELOPMENT hold a steady frame rate and connection?

Over the last 48 hours, server fps averaged 30; the lowest reading was 30. The world carried up to 88,615 entities, including buildings, deployables and all else. The peak memory use recorded was 2,865 MB. What players experience as lag is low fps combined with a climbing entity count.

In which location is ALLIANT GAMES - DEVELOPMENT based?

The NA tag on ALLIANT GAMES - DEVELOPMENT puts it in North America, and its region code is us5. Rust Census does not look up where the machine stands; it shows where a server says it is. At 91.229.114.221:28004 it is addressed.

What version of Rust has been recorded on ALLIANT GAMES - DEVELOPMENT?

The version in use on ALLIANT GAMES - DEVELOPMENT is Rust network protocol 2635 and build 168909 on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

How many players does ALLIANT GAMES - DEVELOPMENT carry?

ALLIANT GAMES - DEVELOPMENT stands at 0 players from 1 slots in this release. Averaged over seven days: 0 players, with a peak of 2.

What position does ALLIANT GAMES - DEVELOPMENT hold in the server rankings?

This release ranks ALLIANT GAMES - DEVELOPMENT at #8,922 for seven-day player hours, #1,224 in North America, inside the top 40% of ranked servers.

Tag details

On Rust Census, which lists and filters carry ALLIANT GAMES - DEVELOPMENT?

The Rust Census lists that ALLIANT GAMES - DEVELOPMENT fits are: Modded Rust servers, counted and North America: servers listed. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which operator runs ALLIANT GAMES - DEVELOPMENT?

A alliant.gg hostname is published by ALLIANT GAMES - DEVELOPMENT and by 1 other server we track, so the same operator most likely runs them.

The tags on ALLIANT GAMES - DEVELOPMENT: what do they indicate?

gmrust (Game mode): Survival play, in the standard Rust format; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $rus5 (Region code): us5 is the region code this server carries; ^v (Vanilla): This is the unmodified game: rates, kits and rules as Facepunch ships them; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): Carbon, a plugin framework, is installed; NA (North America): The server browser files this server under North America are the tags ALLIANT GAMES - DEVELOPMENT publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

What map is listed for ALLIANT GAMES - DEVELOPMENT?

Size 4,096 and seed 1337: that is the procedural map on ALLIANT GAMES - DEVELOPMENT, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. The name of the map is listed as: Custom Map.

On ALLIANT GAMES - DEVELOPMENT, what rules and settings are in force?

No gather rate is recorded for ALLIANT GAMES - DEVELOPMENT in its name. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Carbon. Its own label is vanilla: this is the unmodified game: rates, kits and rules as Facepunch ships them. Anti-cheat is active: VAC, Valve's system, is on.

How to join

What is the way to join ALLIANT GAMES - DEVELOPMENT?

Enter client.connect 91.229.114.221:28004 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. This release lists its website as https://discord.com/invite/alliant.

13. Server tags

What each tag this server publishes means: a glossary.

Published asmp1,ptrak,$rus5,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp1Max players The server holds 1 slots.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build Game build: 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$rus5Region code us5 is the region code this server carries.

Difficulty

^vVanilla This is the unmodified game: rates, kits and rules as Facepunch ships them.

Mods and access

^zModded This server is listed as modded, with plugins or settings that change the game.
^yCarbon Carbon, a plugin framework, is installed.

Region

NANorth America The server browser files this server under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.