Statistical profileOnline
ALLIANT GAMES - DEVELOPMENT
NA · us5 91.229.114.221:28004 checked 10m ago
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1. Main points
Players now
0/ 1
0% full
7-day average
0
peak 2
Rank
#8,922
top 40% · #1224 in NA
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 1 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #8,922 of all ranked servers, the top 40%, and #1224 in NA, on player hours over the last seven days.
- Its current map went up 8d ago.
2. Players
Figure 1: Players on ALLIANT GAMES - DEVELOPMENT
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 40% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
13.9 days
between real wipes
On rhythm
33%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 45 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 22:53 UTC8d ago | 2 | – | running | 0 |
| Thu 1 Oct, 21:00 UTC FW27d ago | 0 | – | 19.1 days | 0 |
| Wed 30 Sep, 22:50 UTC28d ago | 1 | – | 0.9 days | 0 |
| Thu 17 Sep, 02:00 UTC42d ago | 1 | halved by day 1 | 13.9 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of ALLIANT GAMES - DEVELOPMENT
What the server publishes and what was recorded
| Address | 91.229.114.221:28004 |
|---|---|
| Region | NA · us5 |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 20 Oct 2026, 22:53 UTC |
| Hostname | devrust.alliant.gg |
| First seen | 13 Sep 2026 |
9. Operator
Hostnamealliant.gg
Table 4: Other servers of this operator
The busiest servers publishing a alliant.gg hostname
| Server | Status | Players |
|---|---|---|
| ALLIANT GAMES - RUST RESURGENCE - 2X - PVE ONLY | Online | 2 / 50 |
2 servers publish a alliant.gg hostname.
10. About this server
In its own words: the description the server publishes, unedited.
Join the Discord at https://discord.gg/alliant Welcome to Alliant Games Development Rust Server! You must be whitelisted to join.
11. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 42 on average | 18 / 100 |
| [US] Enardo - Random Farming - Small One Grid | OneGrid | NA · groups of 8+ · 29 on average | 13 / 50 |
| [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 27 on average | 6 / 100 |
| Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 15 on average | 2 / 150 |
| [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 15 on average | 4 / 175 |
| Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 6 / 90 |
12. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on ALLIANT GAMES - DEVELOPMENT?
Wipes on ALLIANT GAMES - DEVELOPMENT fall at irregular times, leaving no next date to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 8 days 9 hours.
On ALLIANT GAMES - DEVELOPMENT, what happens on wipe day?
An average of 1 players attended at peak across recent wipes. On the latest wipe, 45 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 1.
About the server
Is ALLIANT GAMES - DEVELOPMENT up, and how well has it held up?
At the latest check, ALLIANT GAMES - DEVELOPMENT was online. By its own reported uptime, it restarted about 16 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. The first sighting of it by Rust Census was on 13 September 2026.
Does ALLIANT GAMES - DEVELOPMENT hold a steady frame rate and connection?
Over the last 48 hours, server fps averaged 30; the lowest reading was 30. The world carried up to 88,615 entities, including buildings, deployables and all else. The peak memory use recorded was 2,865 MB. What players experience as lag is low fps combined with a climbing entity count.
In which location is ALLIANT GAMES - DEVELOPMENT based?
The NA tag on ALLIANT GAMES - DEVELOPMENT puts it in North America, and its region code is us5. Rust Census does not look up where the machine stands; it shows where a server says it is. At 91.229.114.221:28004 it is addressed.
What version of Rust has been recorded on ALLIANT GAMES - DEVELOPMENT?
The version in use on ALLIANT GAMES - DEVELOPMENT is Rust network protocol 2635 and build 168909 on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
How many players does ALLIANT GAMES - DEVELOPMENT carry?
ALLIANT GAMES - DEVELOPMENT stands at 0 players from 1 slots in this release. Averaged over seven days: 0 players, with a peak of 2.
What position does ALLIANT GAMES - DEVELOPMENT hold in the server rankings?
This release ranks ALLIANT GAMES - DEVELOPMENT at #8,922 for seven-day player hours, #1,224 in North America, inside the top 40% of ranked servers.
Tag details
On Rust Census, which lists and filters carry ALLIANT GAMES - DEVELOPMENT?
The Rust Census lists that ALLIANT GAMES - DEVELOPMENT fits are: Modded Rust servers, counted and North America: servers listed. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which operator runs ALLIANT GAMES - DEVELOPMENT?
A alliant.gg hostname is published by ALLIANT GAMES - DEVELOPMENT and by 1 other server we track, so the same operator most likely runs them.
The tags on ALLIANT GAMES - DEVELOPMENT: what do they indicate?
gmrust (Game mode): Survival play, in the standard Rust format; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $rus5 (Region code): us5 is the region code this server carries; ^v (Vanilla): This is the unmodified game: rates, kits and rules as Facepunch ships them; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): Carbon, a plugin framework, is installed; NA (North America): The server browser files this server under North America are the tags ALLIANT GAMES - DEVELOPMENT publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
What map is listed for ALLIANT GAMES - DEVELOPMENT?
Size 4,096 and seed 1337: that is the procedural map on ALLIANT GAMES - DEVELOPMENT, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. The name of the map is listed as: Custom Map.
On ALLIANT GAMES - DEVELOPMENT, what rules and settings are in force?
No gather rate is recorded for ALLIANT GAMES - DEVELOPMENT in its name. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Carbon. Its own label is vanilla: this is the unmodified game: rates, kits and rules as Facepunch ships them. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What is the way to join ALLIANT GAMES - DEVELOPMENT?
Enter client.connect 91.229.114.221:28004 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. This release lists its website as https://discord.com/invite/alliant.
13. Server tags
What each tag this server publishes means: a glossary.
Published asmp1,ptrak,$rus5,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp1 | Max players The server holds 1 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$rus5 | Region code us5 is the region code this server carries. |
Difficulty
^v | Vanilla This is the unmodified game: rates, kits and rules as Facepunch ships them. |
|---|
Mods and access
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
|---|---|
^y | Carbon Carbon, a plugin framework, is installed. |
Region
NA | North America The server browser files this server under North America. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
