Statistical profileOffline
OFFSHORE 2X | Weekly | Under Development
NA · us5 91.229.114.210:28015 checked 11d ago
Connect to this server
1. Main points
Players now
1/ 100
1% full
7-day average
0
peak –
Rank
#13,011
top 59% · #1439 in NA
Last wipe
24d ago
weekly schedule
Next wipe
3d 17h
Sun 1 Nov, 21:16 UTC
Main points
- The server is offline; at its last check there were 1 players on it, 1% of its 100 slots.
- It ranks #13,011 of all ranked servers, the top 59%, and #1439 in NA, on player hours over the last seven days.
- Its current map went up 24d ago; the next wipe is expected Sunday 1 November, 21:16 UTC, its weekly schedule tag.
2. Players
Figure 1: Players on OFFSHORE 2X | Weekly | Under Development
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 59% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfrom its schedule tag
Next wipe Sunday 1 November, 21:16 UTC, in 3d 17h. Its weekly schedule tag · low confidence
Usual gap
14.2 days
between real wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 1
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 3d 17h | Sun 1 Nov, 21:16 UTC | Own schedule |
| 7d 15h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 10d 17h | Sun 8 Nov, 21:16 UTC | Own schedule |
| 17d 17h | Sun 15 Nov, 21:16 UTC | Own schedule |
| 24d 17h | Sun 22 Nov, 21:16 UTC | Own schedule |
| 31d 17h | Sun 29 Nov, 21:16 UTC | Own schedule |
| 35d 15h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 38d 17h | Sun 6 Dec, 21:16 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 21:16 UTC24d ago | 1 | – | running | 0 |
| Sun 20 Sep, 16:10 UTC38d ago | 1 | halved by day 1 | 14.2 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of OFFSHORE 2X | Weekly | Under Development
What the server publishes and what was recorded
| Address | 91.229.114.210:28015 |
|---|---|
| Region | NA · us5 |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | weekly |
| Last wipe | 4 Oct 2026, 21:16 UTC |
| Hostname | – |
| First seen | 19 Sep 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [US] Stevious 2x Mondays | Vanilla | 10/26 | NA · groups of 12+ · 2x · weekly · 98 on average | 106 / 200 |
| [US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8 | NA · groups of 8+ · 2x · weekly · 85 on average | 3 / 150 |
| [US] Stevious 2x Main | Vanilla | 10/22 | NA · groups of 12+ · 2x · weekly · 77 on average | 2 / 200 |
| [US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad | | NA · groups of 8+ · 2x · weekly · 46 on average | 362 / 400 |
| [US] Rust in Peace - 2x Vanilla Mondays | Shared BPs | Max 8 | NA · groups of 8+ · 2x · weekly · 30 on average | 38 / 150 |
| BP Rust QC 2x PVP | SOLO DUO TRIO QUAD KITS SHOP | NA · groups of 8+ · 2x · weekly · 5 on average | 2 / 100 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for OFFSHORE 2X | Weekly | Under Development: what is it?
The prediction for OFFSHORE 2X | Weekly | Under Development follows its tag, since too few of its wipes are on record to confirm the schedule. Sunday 1 November at 21:16 UTC is the date of its next wipe. This world was generated 24 days 6 hours ago. The tags list a wipe schedule of one week.
On OFFSHORE 2X | Weekly | Under Development, what happens on wipe day?
An average of 1 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If not, it dropped below half by day 1.
Server record
What does the record show for the uptime and current status of OFFSHORE 2X | Weekly | Under Development?
Last seen 11 days 7 hours ago, OFFSHORE 2X | Weekly | Under Development is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 19 September 2026.
In which location is OFFSHORE 2X | Weekly | Under Development based?
The NA tag on OFFSHORE 2X | Weekly | Under Development puts it in North America, and its region code is us5. Rust Census does not look up where the machine stands; it shows where a server says it is. At 91.229.114.210:28015 it is addressed.
On which Rust version does OFFSHORE 2X | Weekly | Under Development operate?
Rust network protocol 2634 and build 167781 on Linux is the version OFFSHORE 2X | Weekly | Under Development runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What population has been recorded on OFFSHORE 2X | Weekly | Under Development?
OFFSHORE 2X | Weekly | Under Development is offline at present; its last recording was 11 days 7 hours ago.
In the rankings of Rust servers, where is OFFSHORE 2X | Weekly | Under Development placed?
For seven-day player hours OFFSHORE 2X | Weekly | Under Development is ranked #13,011 and #1,439 in North America, placing it in the top 59% of all ranked servers.
Tag details
Which Rust Census filters and lists cover OFFSHORE 2X | Weekly | Under Development?
These Rust Census lists include OFFSHORE 2X | Weekly | Under Development: Rust 2x servers, counted, Modded Rust servers, counted and North America: servers listed. Under these filters it comes up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.
Which meanings do the tags on OFFSHORE 2X | Weekly | Under Development carry?
Read by the game's server browser, OFFSHORE 2X | Weekly | Under Development publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build 167781 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): The region code recorded is us5; ^w (Weekly): Wipes are run every week; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, is installed; NA (North America): North America is the region under which the browser lists it. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map has been recorded for OFFSHORE 2X | Weekly | Under Development?
OFFSHORE 2X | Weekly | Under Development runs a procedural map of size 3,000 with seed 1337, generated by the game. Because one size and seed give one map, RustMaps can display it from this page. The name of the map is listed as: Custom Map.
How is OFFSHORE 2X | Weekly | Under Development configured, and what rules does it keep?
A gather rate of 2x is recorded for OFFSHORE 2X | Weekly | Under Development in its name. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Carbon plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
How to join
How can you connect to OFFSHORE 2X | Weekly | Under Development?
Enter client.connect 91.229.114.210:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. This release lists its website as https://discord.com/invite/offshorenetwork.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$rus5,v2634,^z,^y,^w,NA,gmrust,cs167781,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players The server holds 100 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs167781 | Build Build 167781 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$rus5 | Region code The region code recorded is us5. |
Wipe schedule
^w | Weekly Wipes are run every week. |
|---|
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon Carbon, a plugin framework, is installed. |
Region
NA | North America North America is the region under which the browser lists it. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
