Statistical profileOnline
Yaki's Test Server
NA 91.229.114.179:28023 checked 14m ago
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1. Main points
Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#11,245
top 50% · #1323 in NA
Last wipe
14d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 100 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #11,245 of all ranked servers, the top 50%, and #1323 in NA, on player hours over the last seven days.
- Its current map went up 14d ago.
2. Players
Figure 1: Players on Yaki's Test Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 50% of all ranked servers, top 71% in NA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
3.8 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Crowd held
0%
else halves by day 1.5
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 01:27 UTC14d ago | 2 | – | running | 0 |
| Thu 8 Oct, 02:23 UTC21d ago | 2 | halved by day 2 | 7 days | 0 |
| Fri 2 Oct, 05:53 UTC27d ago | 1 | halved by day 1 | 5.9 days | 1 |
| Thu 1 Oct, 18:32 UTC FW28d ago | 1 | – | 0.5 days | 0 |
| Wed 30 Sep, 01:35 UTC29d ago | 1 | – | 1.7 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Yaki's Test Server
What the server publishes and what was recorded
| Address | 91.229.114.179:28023 |
|---|---|
| Region | NA |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 15 Oct 2026, 01:27 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 43 on average | 29 / 100 |
| [US] Enardo - Random Farming - Small One Grid | OneGrid | NA · groups of 8+ · 29 on average | 20 / 50 |
| [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 27 on average | 17 / 100 |
| Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 15 on average | 5 / 150 |
| [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 14 on average | 7 / 175 |
| Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 9 / 90 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on Yaki's Test Server?
Wipes on Yaki's Test Server fall at irregular times, leaving no next date to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 14 days 18 hours have passed since this world was made.
On Yaki's Test Server, what happens on wipe day?
An average of 2 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 0 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. The fall below half came by day 1.5 in those cases where it did not hold.
Server record
How reliable is Yaki's Test Server, and is it online now?
At the latest check, Yaki's Test Server was online. The uptime it reports puts the last restart at about 4 days 13 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. First recorded by Rust Census on 13 September 2026.
How well does Yaki's Test Server perform?
Over the last 48 hours, server fps averaged 245; the lowest reading was 198. Buildings, deployables and everything else in the world took the entity count to 137,197. Memory use reached 4,837 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
In which location is Yaki's Test Server based?
In North America Yaki's Test Server lists itself, with its NA tag. Rust Census does not look up where the machine stands; it shows where a server says it is. 91.229.114.179:28023 is its address.
Which Rust version is Yaki's Test Server running?
Rust network protocol 2635 and build 168909 on Linux is the version Yaki's Test Server runs. To join, your game has to be on the same protocol; Steam handles the update.
Population
How many players does Yaki's Test Server carry?
The present count is 0 players on Yaki's Test Server, out of 100 slots. Averaged over seven days: 0 players, with a peak of 1. Over the past 48 hours the highest average fell at 23:00 UTC: 1 players.
What position does Yaki's Test Server hold in the server rankings?
For seven-day player hours Yaki's Test Server is ranked #11,245 and #1,323 in North America, placing it in the top 50% of all ranked servers.
Tag details
On Rust Census, which lists and filters carry Yaki's Test Server?
These Rust Census lists include Yaki's Test Server: Modded Rust servers, counted and North America: servers listed. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
The tags on Yaki's Test Server: what do they indicate?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): Slots: 100; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): The Carbon plugin framework runs here; NA (North America): In the server browser it appears under North America are the tags Yaki's Test Server publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
What map is listed for Yaki's Test Server?
The procedural map on Yaki's Test Server is generated by the game, measures 4,500 and carries seed 1337. Because one size and seed give one map, RustMaps can display it from this page. The map carries the name: Custom Map.
How is Yaki's Test Server configured, and what rules does it keep?
No gather rate is recorded for Yaki's Test Server in its name. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Carbon. Its own label is vanilla: no rates, kits or rules are changed; this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.
How to join
What steps are needed to join Yaki's Test Server?
Enter client.connect 91.229.114.179:28023 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players Slots: 100. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Difficulty
^v | Vanilla No rates, kits or rules are changed; this is the game as Facepunch ships it. |
|---|
Mods and access
^z | Modded Plugins or settings alter the game on this modded server. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Region
NA | North America In the server browser it appears under North America. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.