Statistical profileOnline
WhyNotRust
NA · us5 91.229.114.120:28015 checked 13m ago
Connect to this server
1. Main points
Players now
0/ 100
0% full
7-day average
0
peak 2
Rank
#5,076
top 23% · #869 in NA
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 100 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #5,076 of all ranked servers, the top 23%, and #869 in NA, on player hours over the last seven days.
- Its current map went up 26d ago.
2. Players
Figure 1: Players on WhyNotRust
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 23% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
1.9 days
between real wipes
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 16:40 UTC26d ago | 1 | – | running | 0 |
| Thu 1 Oct, 18:08 UTC FW27d ago | 1 | – | 1.9 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of WhyNotRust
4000 · seed 1361231414
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4000 |
| Seed | 1361231414 |
8. Server characteristics
Table 3: Characteristics of WhyNotRust
What the server publishes and what was recorded
| Address | 91.229.114.120:28015 |
|---|---|
| Region | NA · us5 |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 16:40 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
WELCOME TO WhyNotRust A relaxed Solo/Duo Rust experience built for players who enjoy vanilla progression without the constant grind. SERVER FEATURES • Solo/Duo – maximum team size: 2 • Monthly map wipes • Blueprint wipes every 6 months • 5× cheaper base upkeep • 2× slower building decay • Apartment Master Key: 10,000 Scrap • Active administration • No kits, teleportation or pay-to-win advantages SERVER RULES 1. Maximum team size is 2. Alliances and coordinated teaming are not allowed. 2. Cheating, scripting, exploiting or using unauthorized third-party software will result in a permanent ban. 3. Racism, homophobia, harassment, threats and excessive abusive language are prohibited. 4. DDoS attacks, doxing and sharing private information are strictly prohibited. 5. Blocking monuments, roads or essential monument access points is not allowed. 6. VPN and proxy connections are not permitted. 7. Use common sense and respect other players. Play fair, build smart and enjoy your wipe.
10. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |US Main| | NA · groups of 12+ · weekly · 251 on average | 37 / 250 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 235 on average | 30 / 250 |
| Rusty Moose |US Mondays| | NA · groups of 12+ · weekly · 207 on average | 165 / 250 |
| Rustoria.co - US Mondays | NA · groups of 12+ · weekly · 160 on average | 105 / 200 |
| Rustafied.com - US Friday | NA · groups of 16+ · weekly · 155 on average | 4 / 100 |
| Rustopia.gg - US Main Premium | NA · groups of 16+ · weekly · 145 on average | 18 / 200 |
11. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on WhyNotRust?
The rhythm of WhyNotRust's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 26 days ago.
On WhyNotRust, what happens on wipe day?
Recent wipes drew an average peak of 1 players. The peak of the latest wipe's crowd came 29 hours after it began.
Server record
Is WhyNotRust up, and how well has it held up?
WhyNotRust is online at the time of this release. The uptime it reports puts the last restart at about 9 hours ago. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. The first sighting of it by Rust Census was on 13 September 2026.
Does WhyNotRust hold a steady frame rate and connection?
The figures for the last 48 hours give an average of 89 server fps and a minimum of 51. Buildings, deployables and everything else in the world took the entity count to 91,862. The peak memory use recorded was 2,777 MB. Players feel low fps and a rising entity count as lag.
What location has been recorded for WhyNotRust?
Region us5 is the code for WhyNotRust; its NA tag places it in North America. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 91.229.114.120:28015 it is addressed.
On which Rust version does WhyNotRust operate?
Rust network protocol 2635 and build 168909 on Linux is the version WhyNotRust runs. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
How many players does WhyNotRust carry?
WhyNotRust stands at 0 players from 100 slots in this release. This release records a seven-day average of 0 players and a peak of 2. Over the past 48 hours the highest average fell at 23:00 UTC: 1 players.
What position does WhyNotRust hold in the server rankings?
This release ranks WhyNotRust at #5,076 for seven-day player hours, #869 in North America, inside the top 23% of ranked servers.
Tags, lists
Where does WhyNotRust appear among the Rust Census lists and filters?
These Rust Census lists include WhyNotRust: Community servers, North America: servers listed and Vanilla Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Which meanings do the tags on WhyNotRust carry?
These are the tags WhyNotRust publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $rus5 (Region code): The region code recorded is us5; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
What map is listed for WhyNotRust?
WhyNotRust runs a procedural map of size 4,000 with seed 1361231414, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
What settings and rules have been listed for WhyNotRust?
No gather rate is given in the name of WhyNotRust. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. Its own label is vanilla: rates, kits and rules are unchanged from the Facepunch release. Anti-cheat is active: VAC, Valve's system, is on.
How to join
How can you connect to WhyNotRust?
You can open the console in Rust with F1 and enter client.connect 91.229.114.120:28015; or press Launch Rust and join on this page, and you are connected through Steam.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players The server holds 100 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$rus5 | Region code The region code recorded is us5. |
Difficulty
^v | Vanilla Rates, kits and rules are unchanged from the Facepunch release. |
|---|
Region
NA | North America In the server browser it appears under North America. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
