Statistical profileOffline
wzp
91.212.194.6:28015 checked 3h ago
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1. Main points
Players now
0/ 1
0% full
7-day average
1
peak 1
Rank
#8,613
top 39%
Last wipe
3h ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 1 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #8,613 of all ranked servers, the top 39%, on player hours over the last seven days.
- Its current map went up 3h ago.
2. Players
Figure 1: Players on wzp
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 39% of all ranked servers, and #454 of the quad servers (top 55%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
27.1 days
between real wipes
Wipe-day peak
1
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 16:11 UTC7h ago | – | – | running | 1 |
| Thu 1 Oct, 12:54 UTC27d ago | 1 | held half | 27.1 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of wzp
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of wzp
What the server publishes and what was recorded
| Address | 91.212.194.6:28015 |
|---|---|
| Region | – |
| Max players | 1 |
| Group limit | quad |
| Wipe schedule | – |
| Last wipe | 28 Oct 2026, 20:53 UTC |
| Hostname | – |
| First seen | 1 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [EA] Softcore 1 | quad · monthly · 67 on average | 14 / 350 |
| [US] Facepunch Softcore 2 | NA · quad · monthly · 59 on average | 90 / 300 |
| Reddit.com/r/PlayRust - AU Softcore | OC · quad · monthly · 34 on average | 19 / 150 |
| Rusty Sporks PvP | softcore / noob friendly | NA · quad · biweekly · 11 on average | 18 / 100 |
| [红牛五倍]10.28日|新档|开荒|激战|爽玩 | EA · quad · weekly · 9 on average | 10 / 200 |
| [红果十倍]10.29日|新档|开荒|激战|爽玩 | EA · quad · weekly · 8 on average | 10 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
When does wzp wipe, and how often?
With too few wipes of wzp on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 3 hours ago.
On wzp, what happens on wipe day?
An average of 1 players attended at peak across recent wipes. On the latest wipe, 1 hours passed before the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.
About the server
What does the record show for the uptime and current status of wzp?
Last seen 3 hours ago, wzp is offline in this release. Of the 168 hours in the last 7 full days, it was up 6 of them, or 4%. It was first seen by Rust Census on 1 October 2026.
What location has been recorded for wzp?
No region is published by wzp. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 91.212.194.6:28015 is its address.
On which Rust version does wzp operate?
This release lists wzp on Rust network protocol 2635 and build 169536, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
How many players does wzp carry?
At this release wzp is offline, having last been seen 3 hours ago. Averaged over seven days: 1 players, with a peak of 1. The busiest hour in the last 48 hours was 16:00 UTC, with an average of 1 players.
How does wzp compare with other servers in the rankings?
For seven-day player hours, wzp is ranked #8,613, placing it in the top 39% of all ranked servers. Within quad servers this release ranks it #454.
Tag details
Where does wzp appear among the Rust Census lists and filters?
Included in these Rust Census lists is wzp: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad; Last wipe: In the last 24 hours.
The tags on wzp: what do they indicate?
Read by the game's server browser, wzp publishes these tags: gmsoftcore (Game mode): An easier ruleset applies: softcore; mp1 (Max players): 1 slots are available; ts4 (Group limit): The limit is 4 players per team; v2635 (Protocol): Your game must run protocol 2635 to join; cs169536 (Build): Game build: 169536; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
Which map is in use on wzp?
The game generates the procedural map on wzp.
How is wzp configured, and what rules does it keep?
The name of wzp carries no gather rate. 4 players is the cap for a group (quad). softcore is the game mode recorded, Facepunch's easier mode: you keep part of your loot. Raiding and player combat are permitted. The server browser lists it under Community. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What steps are needed to join wzp?
You can open the console in Rust with F1 and enter client.connect 91.212.194.6:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp1,ptrak,$r?,v2635,gmsoftcore,cs169536,ts4
Game
gmsoftcore | Game mode An easier ruleset applies: softcore. |
|---|---|
mp1 | Max players 1 slots are available. |
ts4 | Group limit The limit is 4 players per team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs169536 | Build Game build: 169536. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.