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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 69,058 players on 11,802 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

RustDMA Local Test Server

91.201.123.77:28015 checked 36d ago

Release date
Next release
In five minutes (20:19 UTC)
Source
Live server queries
Server address
91.201.123.77:28015
First recorded
18 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 500

0% full

7-day average

0

peak –

Rank

#13,192

top 57%

Last wipe

45d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 0% of its 500 slots.
  • It ranks #13,192 of all ranked servers, the top 57%, on player hours over the last seven days.
  • Its current map went up 45d ago.

2. Players

Figure 1: Players on RustDMA Local Test Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of RustDMA Local Test Server

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of RustDMA Local Test Server

What the server publishes and what was recorded

Address91.201.123.77:28015
Region–
Max players500
Group limit8, the default
Wipe schedule–
Last wipe13 Sep 2026, 12:06 UTC
Hostname–
First seen18 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average504 / 575
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average324 / 400
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 297 on average40 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average33 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 272 on average99 / 150
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average120 / 200

10. Quick answers

From the figures on this page.

Wipe schedule

When does RustDMA Local Test Server wipe, and how often?

The rhythm of RustDMA Local Test Server's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 45 days 9 hours have passed since this world was made.

About the server

Is RustDMA Local Test Server up, and how well has it held up?

RustDMA Local Test Server is offline at the time of this release; it was last seen 36 days 1 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. The first sighting of it by Rust Census was on 18 September 2026.

Which location does RustDMA Local Test Server run from?

No region is published by RustDMA Local Test Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 91.201.123.77:28015 it is addressed.

Which Rust version is RustDMA Local Test Server running?

The version in use on RustDMA Local Test Server is Rust network protocol 2633 and build 165217 on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

What population has been recorded on RustDMA Local Test Server?

The last count for RustDMA Local Test Server was 36 days 1 hours ago; it is offline at present.

What position does RustDMA Local Test Server hold in the server rankings?

For seven-day player hours, RustDMA Local Test Server is ranked #13,192, placing it in the top 57% of all ranked servers.

Tags, lists

Which Rust Census filters and lists cover RustDMA Local Test Server?

These Rust Census lists include RustDMA Local Test Server: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The tags on RustDMA Local Test Server: what do they indicate?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp500 (Max players): Slots: 500; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): To connect, your game version must match protocol 2633; cs165217 (Build): Build 165217 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set are the tags RustDMA Local Test Server publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

What map is listed for RustDMA Local Test Server?

The game generates the procedural map on RustDMA Local Test Server.

What settings and rules have been listed for RustDMA Local Test Server?

The name of RustDMA Local Test Server carries no gather rate. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. The server does not run VAC, Valve's anti-cheat.

How to join

How can you connect to RustDMA Local Test Server?

Enter client.connect 91.201.123.77:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp500,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp500Max players Slots: 500.
ts8Group limit This is the game default: 8 to a team.
v2633Protocol To connect, your game version must match protocol 2633.
cs165217Build Build 165217 is installed.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.