Statistical profileOffline
Recoil
91.196.123.9:28015 checked 19d ago
Connect to this server
1. Main points
Players now
1/ 2
50% full
7-day average
0
peak –
Rank
#13,639
top 62%
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 50% of its 2 slots.
- It ranks #13,639 of all ranked servers, the top 62%, on player hours over the last seven days.
- Its current map went up 26d ago.
2. Players
Figure 1: Players on Recoil
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Recoil
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Recoil
What the server publishes and what was recorded
| Address | 91.196.123.9:28015 |
|---|---|
| Region | – |
| Max players | 2 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 18:31 UTC |
| Hostname | – |
| First seen | 1 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 543 on average | 673 / 700 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 432 / 475 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 308 on average | 36 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 308 on average | 61 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 268 on average | 215 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 266 on average | 127 / 150 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on Recoil?
Too few wipes of Recoil are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 26 days 18 hours have passed since this world was made.
Server record
What does the record show for the uptime and current status of Recoil?
Last seen 19 days 18 hours ago, Recoil is offline in this release. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. The first sighting of it by Rust Census was on 1 October 2026.
What location has been recorded for Recoil?
A region is not published by Recoil. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 91.196.123.9:28015 is its address.
On which Rust version does Recoil operate?
This release lists Recoil on Rust network protocol 2634 and build 166494, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
How many players does Recoil carry?
The last count for Recoil was 19 days 18 hours ago; it is offline at present.
How does Recoil compare with other servers in the rankings?
For seven-day player hours, Recoil is ranked #13,639, placing it in the top 62% of all ranked servers.
Tag details
Where does Recoil appear among the Rust Census lists and filters?
The Rust Census lists that Recoil fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on Recoil: what do they indicate?
Read by the game's server browser, Recoil publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp2 (Max players): Slots: 2; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Your game must run protocol 2634 to join; cs166494 (Build): Build 166494 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map is in use on Recoil?
The game generates the procedural map on Recoil.
What settings and rules have been listed for Recoil?
No gather rate is recorded for Recoil in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. VAC, Valve's anti-cheat, is disabled.
How to join
How can you connect to Recoil?
Enter client.connect 91.196.123.9:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp2,ptrak,$r?,v2634,gmrust,cs166494,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp2 | Max players Slots: 2. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs166494 | Build Build 166494 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.