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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 104,326 players on 11,886 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Devblog 301 LAN

91.195.137.181:28015 checked 35d ago

Release date
Next release
In five minutes (12:28 UTC)
Source
Live server queries
Server address
91.195.137.181:28015
First recorded
23 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 20

0% full

7-day average

0

peak –

Rank

#15,670

top 71%

Last wipe

36d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 20 slots.
  • It ranks #15,670 of all ranked servers, the top 71%, on player hours over the last seven days.
  • Its current map went up 36d ago.

2. Players

Figure 1: Players on Devblog 301 LAN

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k23 Sep25 Sep26 Sep28 Sep29 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Devblog 301 LAN

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Devblog 301 LAN

What the server publishes and what was recorded

Address91.195.137.181:28015
Region– · ger
Max players20
Group limit8, the default
Wipe schedule–
Last wipe23 Sep 2026, 09:30 UTC
Hostname–
First seen23 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 510 on average303 / 375
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average406 / 475
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average962 / 1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average44 / 100
eulongtest (private perf box)EU · groups of 14+ · monthly · 267 on average480 / 8
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average986 / 1000

10. Quick answers

From the figures on this page.

Wipe schedule

This release records the wipe timetable for Devblog 301 LAN: what is it?

With too few wipes of Devblog 301 LAN on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 36 days 9 hours have passed since this world was made.

Server record

What does the record show for the uptime and current status of Devblog 301 LAN?

Last seen 35 days 6 hours ago, Devblog 301 LAN is offline in this release. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. The first sighting of it by Rust Census was on 23 September 2026.

What location has been recorded for Devblog 301 LAN?

A region is not published by Devblog 301 LAN, and its region code is ger. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 91.195.137.181:28015 it is addressed.

What version of Rust has been recorded on Devblog 301 LAN?

This release lists Devblog 301 LAN on Rust network protocol 2602 and build 132924, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Population

What population has been recorded on Devblog 301 LAN?

Devblog 301 LAN is offline at present; its last recording was 35 days 6 hours ago.

In the rankings of Rust servers, where is Devblog 301 LAN placed?

For seven-day player hours, Devblog 301 LAN is ranked #15,670, placing it in the top 71% of all ranked servers.

Tag details

Where does Devblog 301 LAN appear among the Rust Census lists and filters?

These Rust Census lists include Devblog 301 LAN: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by each tag shown on Devblog 301 LAN?

These are the tags Devblog 301 LAN publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2602 (Protocol): Your game must run protocol 2602 to join; cs132924 (Build): Game build: 132924; ptrak (Networking): RakNet is used, the standard network layer of the game; $rger (Region code): ger is the region code this server carries. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

What map is listed for Devblog 301 LAN?

Devblog 301 LAN runs a procedural map, which the game generates.

What settings and rules have been listed for Devblog 301 LAN?

The name of Devblog 301 LAN carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its section in the server browser. The server does not run VAC, Valve's anti-cheat.

Connecting

How can you connect to Devblog 301 LAN?

Enter client.connect 91.195.137.181:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp20,ptrak,$rger,v2602,gmrust,cs132924,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp20Max players The server holds 20 slots.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2602Protocol Your game must run protocol 2602 to join.
cs132924Build Game build: 132924.
ptrakNetworking RakNet is used, the standard network layer of the game.
$rgerRegion code ger is the region code this server carries.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.