Statistical profileOnline
LionForge Vanilla #1
91.122.45.39:28015 checked 6m ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak 2
Rank
#8,079
top 36%
Last wipe
5d ago
monthly schedule
Next wipe
8d 7h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #8,079 of all ranked servers, the top 36%, on player hours over the last seven days.
- Its current map went up 5d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on LionForge Vanilla #1
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h. The force wipe · high confidence
Usual gap
10.2 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
25%
else halves by day 4
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 8d 7h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 36d 7h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 44 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 15:07 UTC5d ago | 1 | – | running | 0 |
| Thu 15 Oct, 15:07 UTC12d ago | 1 | halved by day 4 | 7 days | 0 |
| Fri 2 Oct, 07:27 UTC26d ago | 1 | halved by day 3 | 13.3 days | 0 |
| Thu 17 Sep, 23:21 UTC40d ago | 2 | halved by day 5 | 14.3 days | 0 |
| Sat 12 Sep, 11:57 UTC45d ago | 2 | held half | 5.5 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of LionForge Vanilla #1
3500 · seed 426701561
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3500 |
| Seed | 426701561 |
8. Server characteristics
Table 4: Characteristics of LionForge Vanilla #1
What the server publishes and what was recorded
| Address | 91.122.45.39:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 22 Oct 2026, 15:07 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 139 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 53 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 | EU · groups of 16+ · monthly · 67 on average | 15 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 63 on average | 416 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 | EU · groups of 16+ · monthly · 63 on average | 190 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 21.10 | EU · groups of 16+ · monthly · 58 on average | 23 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for LionForge Vanilla #1: what is it?
A monthly force wipe is the sole occasion on which LionForge Vanilla #1 wipes. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. 5 days 20 hours have passed since this world was made. A monthly wipe schedule is published in its tags.
What should you expect on wipe day at LionForge Vanilla #1?
The average busiest point of its recent wipes drew 1 players. 44 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 25% of cases. The fall below half came by day 4 in those cases where it did not hold.
Server record
How reliable is LionForge Vanilla #1, and is it online now?
LionForge Vanilla #1 is online at the time of this release. About 5 days 14 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 168 of them, or 100%. The first sighting of it by Rust Census was on 13 September 2026.
Does LionForge Vanilla #1 hold a steady frame rate and connection?
Average server fps over the last 48 hours was 172, with a low of 123. Buildings, deployables and everything else in the world took the entity count to 65,847. Memory use reached 4,371 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does LionForge Vanilla #1 run from?
No region is published by LionForge Vanilla #1. Rust Census does not look up where the machine stands; it shows where a server says it is. At 91.122.45.39:28015 it is addressed.
What version of Rust has been recorded on LionForge Vanilla #1?
Rust network protocol 2635 and build 168909 on Linux is the version LionForge Vanilla #1 runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What are the current player figures for LionForge Vanilla #1?
At counting time LionForge Vanilla #1 recorded 0 players across 50 slots. Averaged over seven days: 0 players, with a peak of 2.
How does LionForge Vanilla #1 compare with other servers in the rankings?
The rank for LionForge Vanilla #1 is #8,079 on seven-day player hours, in the top 36% of ranked servers.
Lists and tags
Which Rust Census filters and lists cover LionForge Vanilla #1?
The Rust Census lists that LionForge Vanilla #1 fits are: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
The tags on LionForge Vanilla #1: what do they indicate?
These are the tags LionForge Vanilla #1 publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^m (Monthly): Wipes follow Facepunch's force wipe, once a month; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map is in use on LionForge Vanilla #1?
The procedural map on LionForge Vanilla #1 is generated by the game, measures 3,500 and carries seed 426701561. Because one size and seed give one map, RustMaps can display it from this page.
On LionForge Vanilla #1, what rules and settings are in force?
No gather rate is given in the name of LionForge Vanilla #1. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. Its own label is vanilla: no rates, kits or rules are changed; this is the game as Facepunch ships it. The server runs VAC, Valve's anti-cheat.
Connecting
What is the way to join LionForge Vanilla #1?
Enter client.connect 91.122.45.39:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. https://rust.lionforge.dev/en/ is the website listed for it.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,^m,^v,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Wipe schedule
^m | Monthly Wipes follow Facepunch's force wipe, once a month. |
|---|
Difficulty
^v | Vanilla No rates, kits or rules are changed; this is the game as Facepunch ships it. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
