Statistical profileOffline
test
91.108.1.109:28015 checked 4d ago
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1. Main points
Players now
0/ 75
0% full
7-day average
0
peak 1
Rank
#13,116
top 59%
Last wipe
27d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 75 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #13,116 of all ranked servers, the top 59%, on player hours over the last seven days.
- Its current map went up 27d ago.
2. Players
Figure 1: Players on test
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of test
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of test
What the server publishes and what was recorded
| Address | 91.108.1.109:28015 |
|---|---|
| Region | – |
| Max players | 75 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 20:35 UTC |
| Hostname | – |
| First seen | 24 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 560 on average | 249 / 275 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 166 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 292 on average | 30 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 291 on average | 18 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 39 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 251 on average | 50 / 200 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does test wipe, and how often?
Too few wipes of test are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 27 days 3 hours ago.
About the server
What does the record show for the uptime and current status of test?
Last seen 4 days 15 hours ago, test is offline in this release. A total of 0 of 96 hours were up over 4 full days, which is 0% of the time. First recorded by Rust Census on 24 October 2026.
What location has been recorded for test?
No region is published by test. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 91.108.1.109:28015 is its address.
What version of Rust has been recorded on test?
Rust network protocol 2635 and build 168909 on Linux is the version test runs. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
How many players does test carry?
The last count for test was 4 days 15 hours ago; it is offline at present. Averaged over seven days: 0 players, with a peak of 1.
How does test compare with other servers in the rankings?
The rank for test is #13,116 on seven-day player hours, in the top 59% of ranked servers.
Tags, lists
Where does test appear among the Rust Census lists and filters?
These Rust Census lists include test: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on test: what do they indicate?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp75 (Max players): 75 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set are the tags test publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
What map is listed for test?
test runs a procedural map, which the game generates.
How is test configured, and what rules does it keep?
No gather rate is given in the name of test. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
How can you connect to test?
Enter client.connect 91.108.1.109:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp75,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp75 | Max players 75 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.