Statistical profileOffline
vanilla-maptest
91.1.111.20:28025 checked 15d ago
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1. Main points
Players now
0/ 4
0% full
7-day average
0
peak –
Rank
#15,312
top 71%
Last wipe
15d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 4 slots.
- It ranks #15,312 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 15d ago.
2. Players
Figure 1: Players on vanilla-maptest
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
17.4 days
between real wipes
Wipe-day peak
2
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 05:46 UTC15d ago | 1 | – | running | 0 |
| Fri 25 Sep, 20:45 UTC32d ago | 2 | halved by day 1 | 17.4 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of vanilla-maptest
Table 2: The world
As the server publishes it
| Map | Custom Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of vanilla-maptest
What the server publishes and what was recorded
| Address | 91.1.111.20:28025 |
|---|---|
| Region | – |
| Max players | 4 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 13 Oct 2026, 05:54 UTC |
| Hostname | – |
| First seen | 25 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 552 on average | 636 / 675 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 485 / 525 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 299 on average | 59 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 298 on average | 36 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 270 on average | 138 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 256 on average | 255 / 300 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on vanilla-maptest?
The rhythm of vanilla-maptest's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 15 days 13 hours ago.
On vanilla-maptest, what happens on wipe day?
The average busiest point of its recent wipes drew 2 players. On the latest wipe, 1 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. In the other cases, half the peak was lost by day 1.
Server record
What does the record show for the uptime and current status of vanilla-maptest?
vanilla-maptest is offline at the time of this release; it was last seen 15 days ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 25 September 2026.
Which location does vanilla-maptest run from?
A region is not published by vanilla-maptest. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 91.1.111.20:28025 is its address.
On which Rust version does vanilla-maptest operate?
This release lists vanilla-maptest on Rust network protocol 2634 and build 165921, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What are the current player figures for vanilla-maptest?
At this release vanilla-maptest is offline, having last been seen 15 days ago.
In the rankings of Rust servers, where is vanilla-maptest placed?
For seven-day player hours, vanilla-maptest is ranked #15,312, placing it in the top 71% of all ranked servers.
Tag details
Where does vanilla-maptest appear among the Rust Census lists and filters?
Included in these Rust Census lists is vanilla-maptest: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on vanilla-maptest carry?
Read by the game's server browser, vanilla-maptest publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp4 (Max players): Slots: 4; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Your game must run protocol 2634 to join; cs165921 (Build): Game build: 165921; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
How is vanilla-maptest configured, and what rules does it keep?
The name of vanilla-maptest carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. The server runs VAC, Valve's anti-cheat.
Connecting
How can you connect to vanilla-maptest?
Enter client.connect 91.1.111.20:28025 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp4,ptrak,$r?,v2634,gmrust,cs165921,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp4 | Max players Slots: 4. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs165921 | Build Game build: 165921. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.